Skip to main content

TRacer - Time Attack

By EntropyTamed

  • Rankeli3
    Rankeli3 left some feedback
    Okay,
  • SNRG_Driven
    SNRG_Driven left some feedback
    Suggestion: separate the cannon aiming and ball steering into and , and let us choose which stick we want to use for each.
    A stick deadzone setting would be a nice addition, too.
  • SNRG_Driven
    SNRG_Driven left some feedback
    Either something fishy is going on with the maps, or my controllers have a conspirative malfunction to them. But I always have left drift on levels 1, 4, and 5, and right drift on levels 2 and 3. It doesn't matter where I shoot from, or in what direction.
  • SNRG_Driven
    SNRG_Driven left some feedback
    Regarding the boost energy, I would have gone a bit further and limited it to each pillar hit acting as a checkpoint. Say I 10% boost and hit a pillar. Next shot I get up to 60%, but cancel the shot, I would have preferred to have 10% boost upon returning
  • SNRG_Driven
    SNRG_Driven left some feedback
    You should link your parent dream TRacer Dreams or the TRacer collection in the description!
  • TheStalkingDread
    TheStalkingDread left some feedback
    Such an original idea! You my friend are a genius! Keep up the great work. Very addictive.
  • SNRG_Driven
    SNRG_Driven left some feedback
    The pivot camera is fine overhead, I think, but I would have liked it to face the direction you are pointing towards.
  • SNRG_Driven
    SNRG_Driven left some feedback
    You updated this beautifully. It's a step in the right direction. I believe this leaves out a lot of frustration from the earlier versions. I'm glad to see there are additional modes as well! Will definitely spice up the courses and traditional routes.
  • SNRG_Driven
    SNRG_Driven left some feedback
    Something needs to change about this game. Either the slits have to be bigger and/or positioned more realistically to match the added obstacle speed boost, or remove either them or the boost. Right now, it's not worth the time to find the sweet spots.
  • SNRG_Driven
    SNRG_Driven left some feedback
    It now needs a tutorial 👍
  • SNRG_Driven
    SNRG_Driven left some feedback
    I am loving the themes! Beyond gorgeous!
  • Dennis-nine-five
    Dennis-nine-five left some feedback
    Uh, found a exploit!
    At releasing pressing prevents the time to start while we actually just shot a ball.
    Can you add somewhere that we can controll the shot ball? Took me a while to realise.
    Awesome game by the way 🙂
  • SNRG_Driven
    SNRG_Driven left some feedback
    The precision in this game is on a completely different level than most games. One little adjustment to the speed or curve of the ball will cost you greatly if you are not cautious. Phenomenal work!!

Oh dear! Your browser is either unsupported or there has been a problem loading the page.