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Realistic movement example (standard 3rd person method)

By steve_big_guns

My attempt at hacking the puppet to feel more like a 3rd person adventure character. It uses turning to influence movement direction rather the X, Z axis default method. It's a bit janky in Dreams :/
  • ELEMENT STATS
  • Played 731 times by 525 dreamers
  • Played for a total of 1 day by the coMmunity
  • 117 thumbs up
  • Used in 996 creations
  • Remixed 3 times
  • 13 followersView followers

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