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CoMmunity creations, picked out by Mm, for your delectation, amusement and inspiration.
3rd Annual Impy Awards Nominee: Excellence in Narrative

Tales From Dark Town: Home Coming [Remastered]

By DirtyFlusher and 1 collaborator

  • Dennis-nine-five
    Dennis-nine-five left some feedback
    Trying to sleep twice softlock us.
    Inputs need impulses so they activate only once. For example on the console with the button Combo [Cid Rocket lol], or menues overall because it too fast and it accepts unwanted inputs.
  • Comment deleted
  • Deaweez
    Deaweez left some feedback
    Wow amazing team work
  • TAPgiles
    TAPgiles left some feedback
    Item store could show what items do. I thought I'd be able to add quantity to multiple things, then click something to buy all I'd marked, but they're forgotten. Would be cool for it to work that way.
  • TAPgiles
    TAPgiles left some feedback
    Very quiet in the basement. Could add footsteps, sound of the arcade machine, etc.

    Look at rotator on character needs more damping so they don't wobble.

    Couldn't see character when I left the area.
  • TAPgiles
    TAPgiles left some feedback
    Help UI should be on by default, as new players will want it. It should be remembered that it's on or off.

    Camera freaks out while the boss is using the laser. Not sure why he becomes huge in the battle.

    Oh man that's a thick accent XD
  • TAPgiles
    TAPgiles left some feedback
    Had to press X to continue through screens after battle and to accept XP, unexpected. And no prompt.

    Enemy B text position is a little off.

    Probably shouldn't move forward to eat something in battle.

    Oh, Jack is a girl I guess? Didn't realise.
  • TAPgiles
    TAPgiles left some feedback
    "Syd! Oh no!" (walks slowly and calmly toward the exit, with no exciting music) :D

    "Bring her to life"? What did that mean?

    In battle tutorial, the blue is hard to notice. It's just very low-contrast.

    Action choices change by themselves in tut?
  • TAPgiles
    TAPgiles left some feedback
    It would be cool if the dialogue set up what I was looking for, and then let me look for it. Right now it's all cutscenes forcing lore/backstory/the next thing to do on me. I'm mainly walking 3 steps between cutscenes ;P

    Chest has no (!) bubble
  • TAPgiles
    TAPgiles left some feedback
    Was there a clue somewhere or is meant to be pure brute-force?

    Might be worth showing when you can interact.

    There are pauses where there is no dialogue but I cannot control anything. Probably by design, but feels buggy.
  • TAPgiles
    TAPgiles left some feedback
    Characters are sometimes very low-contrast where they're standing, so they can be hard to pick out from the bg.

    Is that an egg?! XD

    Having to interact with the console again each time is a bit annoying.
  • TAPgiles
    TAPgiles left some feedback
    A more "tutorially" tutorial would be cool. Like, until the player moves around enough with , show by the character to let them know that's what they're meant to do. Show them the button for the menu when they'd need to use the menu, etc.
  • TAPgiles
    TAPgiles left some feedback
    Feet clip through the rusted metal on the ground.

    Syd disappeared so I thought he went inside. Then he appeared again. Unclear what is happening with that. Maybe he could just hang out there?

    Some lines have no end quote.
  • TAPgiles
    TAPgiles left some feedback
    In the longer shots in the intro, could use some more movement to make the place feel alive.

    Adding some of the character's name colour to the character would help tie the name to the person.
  • TAPgiles
    TAPgiles left some feedback
    I found the splash screen a bit "noisy." Lots of background movement and similar colours to the text, or brighter than the text. The prompt is very small and easy to miss.

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