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Spirit of Nimbus

By superafroboy

  • schreppybroepke
    schreppybroepke left some feedback
    Encountered a few - very minor - bugs:
    1. At the inn, Mercer got stuck in a weird sitting/floating position after giving me his quest.
    2. Chayne was already wearing the pistol for quite a while before receiving it -- not sure how this happened. (1/2)
  • destroyerchris1
    destroyerchris1 left some feedback
    Ive been tracking this on Reddit. Im the maker of wave wanderer. Just gotta say this is really great. 2 things the pistol manual aim is clunky and the ship doesnt distinguish land apart from cloud allowing you sail onto & through the islands.
  • Darkcloudrepeat
    Darkcloudrepeat left some feedback
    It feels a bit awkward to hit the lizards while they are standing. Sometimes the sword will hit, oftentimes it wont. It might be a hitbox issue maybe?
  • Darkcloudrepeat
    Darkcloudrepeat left some feedback
    The free aim for the gun is R3 but the game says it's L3. Crystal count never decreased no matter how much I fired. Free aiming is a bit awkward for those not used to inverted vertical camera controls, a button to switch camera control would be ideal.
  • Darkcloudrepeat
    Darkcloudrepeat left some feedback
    After defeating the boss most of the adacent room is pitch black. I had to rewind because I thought it was a bug. Got past it in the end by hugging the wall but that room definitly needs a light closer to the ground.
  • Estavox
    Estavox left some feedback
    - The lizards can detect and attack you even if you are on a different floor.
    - Aiming with the gun is a bit too fast
    Other than that I really liked your game. Can't wait for part 2!
  • Estavox
    Estavox left some feedback
    Great Game! Some things that bugged me:
    - No Combat Music. Maybe add some percussion to the current area music when near an enemy. Adds more tension to fights.
    - Hitting enemys was a bit unreliable. Bigger Sword Hitbox would help
  • Tommat_n
    Tommat_n left some feedback
    yo I LOVE this! Can't wait for Part 2!

    Feedback:
    1. Add an option to respawn last checkpoint (I got stuck in a pit after the boss)
    2. Play with the lighting on the first sewer. Could be more atmospheric if it were darker and you had a lantern?
  • gitan54
    gitan54 left some feedback
    Good job. More fights and foes would be fun.

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