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CoMmunity creations, picked out by Mm, for your delectation, amusement and inspiration.

YUREI: The Sacred Bells [Full Game] [VR compatible]

By xX-Delirium-Xx and 1 collaborator

3: Designed to play with Comfort Mode off
  • Javisius
    Javisius left some feedback
    Good game
  • Comment deleted
  • waldermangopuree
    waldermangopuree left some feedback
    やさし!!
  • Viper_Candy_
    Viper_Candy_ left some feedback
    It's good but I'm not really familiar with tank controls so I keep running into ghosts
  • Animegod256
    Animegod256 left some feedback
    You should add a map i get confused and i dunno where I'm going half the time especially in the final area , but aside from that this is a masterpiece.
  • Slimjim_Dolee
    Slimjim_Dolee left some feedback
    Looks great! Any chance to offer an alternative to tank controls? That was my least fav thing about older games.
  • danydante
    danydante left some feedback
    My score of the last night +37000 was not memorized :´(
  • terry300362
    terry300362 left some feedback
    This game should only Be for first person no fix cammera but you should have as an option and you should adf settings into this game, the controls suck Hard
  • danydante
    danydante left some feedback
    I just beat the final boss, the fight feels frustrating because I think you have to take too much damage. The new vital points for the final boss are more suitable for this type of fight.
  • LegendaryAndre
    LegendaryAndre left some feedback
    I think first person view should only be activatable while fighting against ghosts, otherwise fixed cameras miss their effect. In a room with limited sight I switched in fpv and it destroyed the immersion.
  • Dennis-nine-five
    Dennis-nine-five left some feedback
    By the way up& down gets accepted on Yes&No [Save, Key-Item use]. Even better would be for that

    - I had my head lost once: If you run behind the hide&seek kid with FPV () it forces 3rd person and show the lost head lol
  • Dennis-nine-five
    Dennis-nine-five left some feedback
    Probably a side effect: The very first savepoint encounter which opens the info, stays forever.
    Good fix, there is the pop up for item use left: Yes & No.
    Special: On the 1st Miasma door it can still strangely get stuck after that cutscene played.
  • danydante
    danydante left some feedback
    Finaly I found how to fight the ghosts. Stay in the first person view and turn around myself but I find this too difficult and boring. It's not too bad in the end. The final boss is impossible for me, way too hard. It worth 8/10 I think. Great work !
  • Dennis-nine-five
    Dennis-nine-five left some feedback
    You might missed it but unfortunately we can get stuck at many places. It wasn't the door itself. The text displayer can not be closed when you open it an leave that interaction field right at that moment.
    (E.g. all locked doors or the candle table)
  • Dennis-nine-five
    Dennis-nine-five left some feedback
    I investigated it a bit more. It seems we can get stuck at any door if we move out of the interaction zone and pressed at the last moment
    Can you pass the score to a variable to save it and then carry it over?
  • Dennis-nine-five
    Dennis-nine-five left some feedback
    By the candle door it is possible to get stuck. Standing inbetween the door and the candle table and pressing triggers both and the door text won't dissapear anymore.
    Scores seems to reset and don't carry over to next chapter (/scene)
  • xX-Delirium-Xx
    OWNER
    xX-Delirium-Xx left some feedback
    Update: increased herbal medicine effectiveness. Adjusted lighting to grave area
  • danydante
    danydante left some feedback
    Feels no fair and too frustrating for me.
  • danydante
    danydante left some feedback
    Too hard. Every encounters are a boss fight. Controls are unatural to move. Not enough place to fight fair and square with ghosts "too fast". It takes too much time to go in fps view and to fully use the bells. Then the ghosts attack from nowhere.
  • priperone
    priperone left some feedback
    A very frustrating battle system but still thumbs up for the potential maybe you should make the opponents easier
  • danydante
    danydante left some feedback
    Great but too much pv for the ghosts.
  • LegendaryAndre
    LegendaryAndre left some feedback
    I love this game! It is really good! The only thing I don't like is that old school movement. This is not intuitive. Alternative controlls would be fine!
  • Zbaaldee
    Zbaaldee left some feedback
    Awesome game! Don t usually play horror games but this is top notch, scared the crap out of me, good level design, good camera work, we need more complete games like this in the dreamivers
  • Beff-annial
    Beff-annial left some feedback
    Fantastic, feels like old 2000's horror game, good level design.

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