- SNRG_Driven left some feedbackA blindfold mode would be an interesting addition and challenge!
- SweetieBelle85 left some feedbackUpdate related to the 6 part feedback I left: I'm not actually sure if contrast is the issue here on busy parts. I think it's just the left and right lane being longer, which causes those notes to move faster than the others.
- SweetieBelle85 left some feedback(part 6) You can have the left and right of screen include HUD related stuff.
- SweetieBelle85 left some feedback(part 5) of that note's lane flash a certain color, like red for a miss. I'm not saying yours should play like mine. The issue with your version is just the lack of note contrast and the left and right lanes should be same length as top and bottom. (cont)
- SweetieBelle85 left some feedback(part 4) The shape inside each of these circle notes was simply a darker shade of the circle color. You might wonder how I would show misses and accuracy if the notes converge on a single point. I was going to do this by causing the border (cont)
- SweetieBelle85 left some feedback(part 3) I had a 4 button and 8 button mode. 4 button used the face buttons or d-pad, while 8 button used both. The d-pad notes were also circle shaped with the corresponding arrow shape inside of it. These circles were grey colored. (cont)
- SweetieBelle85 left some feedback(part 2) but keep the lane borders and have each of the notes be the color the lanes are now. My version actually had circle shaped notes that converged to 1 center point, and matched the color of the corresponding button with the shape inside. (cont)
- SweetieBelle85 left some feedbackI had a similar idea until a friend told me someone did it already. However, there are some design flaws in the way you implemented your version, so I'll share mine. It would be better to have all the lanes be the same length and color, but (cont)
- jc04tu left some feedbackFun game, really enjoyed it. Might suggest adding some contrast between the emitted notes & hit zones: by changing the shade or shape of either one. A couple patterns near the end can be tricky to read since they currently are the same white rectangle.
- BrightNights1 left some feedbackIt was fun but i Couldn't keep up
- DREAMS
- What is Dreams?
- Buy Dreams(opens in new tab)
- Updates
- System Software License Agreement(opens in new tab)
- LEGAL
- About us(opens in new tab)
- Website Terms of Use(opens in new tab)
- Copyright infringement
- Privacy policy(opens in new tab)
- MEDIA MOLECULE
- About(opens in new tab)
- Blog(opens in new tab)
- Jobs(opens in new tab)
- Twitter(opens in new tab)
- Newsletter sign-up(opens in new tab)
DREAMS™ © 2024 Sony Interactive Entertainment Europe. Published by Sony Interactive Entertainment Europe. Developed by Media Molecule. “DREAMS” is a trademark or a registered trademark of Sony Interactive Entertainment Europe. All rights reserved.More Info(opens in new tab)
v3.1 "Triceratops" Alex Evans mode enabled