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Wave Buster

By duckenomics

  • SNRG_Driven
    SNRG_Driven left some feedback
    A blindfold mode would be an interesting addition and challenge!
  • SweetieBelle85
    SweetieBelle85 left some feedback
    Update related to the 6 part feedback I left: I'm not actually sure if contrast is the issue here on busy parts. I think it's just the left and right lane being longer, which causes those notes to move faster than the others.
  • SweetieBelle85
    SweetieBelle85 left some feedback
    (part 6) You can have the left and right of screen include HUD related stuff.
  • SweetieBelle85
    SweetieBelle85 left some feedback
    (part 5) of that note's lane flash a certain color, like red for a miss. I'm not saying yours should play like mine. The issue with your version is just the lack of note contrast and the left and right lanes should be same length as top and bottom. (cont)
  • SweetieBelle85
    SweetieBelle85 left some feedback
    (part 4) The shape inside each of these circle notes was simply a darker shade of the circle color. You might wonder how I would show misses and accuracy if the notes converge on a single point. I was going to do this by causing the border (cont)
  • SweetieBelle85
    SweetieBelle85 left some feedback
    (part 3) I had a 4 button and 8 button mode. 4 button used the face buttons or d-pad, while 8 button used both. The d-pad notes were also circle shaped with the corresponding arrow shape inside of it. These circles were grey colored. (cont)
  • SweetieBelle85
    SweetieBelle85 left some feedback
    (part 2) but keep the lane borders and have each of the notes be the color the lanes are now. My version actually had circle shaped notes that converged to 1 center point, and matched the color of the corresponding button with the shape inside. (cont)
  • SweetieBelle85
    SweetieBelle85 left some feedback
    I had a similar idea until a friend told me someone did it already. However, there are some design flaws in the way you implemented your version, so I'll share mine. It would be better to have all the lanes be the same length and color, but (cont)
  • jc04tu
    jc04tu left some feedback
    Fun game, really enjoyed it. Might suggest adding some contrast between the emitted notes & hit zones: by changing the shade or shape of either one. A couple patterns near the end can be tricky to read since they currently are the same white rectangle.
  • BrightNights1
    BrightNights1 left some feedback
    It was fun but i Couldn't keep up

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