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Project Demonified

By Lampazzu

  • Dennis-nine-five
    Dennis-nine-five left some feedback
    Jumping might need 2 different speed modes [Walk & Run]
    Sneaking R1 behind someone could trigger a kill animation or at least something different than a normal attack.
    Currently enemies get stuck behind after jumping obstacles.
  • LucidDreamChaser
    LucidDreamChaser left some feedback
    This is super cool! Definitely some rough edges and balancing issues, though. Lock-on is a bit wonky -- it would sometimes focus on distant enemies instead of prioritizing nearby ones. I got slaughtered in melee combat, but with the gun I was unbeatable.

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