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Glory Arsenal (combat demo)

By Lampazzu

  • Naqkin
    Naqkin left some feedback
    Great Combat, love the variation in weapon. Will definitely play the full game when it comes out :)
  • R647382
    R647382 left some feedback
    Guard-Cancel and dodge-cancel would make the combat more fluid
  • Rigbone64
    Rigbone64 left some feedback
    Astounding Combat
  • Bocaji-
    Bocaji- left some feedback
    Really fun combat, however some of the buttons weren't labelled for me when I looked at the controls.
    Really cool though, good work!
  • Ken_MrList
    Ken_MrList left some feedback
    Really fast and smooth 3rd person combat,best in dreams i have tried so far.Something feels off when locked on to enemy,for me.Like i am too stuck or tied to the baddy when i try to move or dodge instead of just parrying
  • SAMEHOUSING
    SAMEHOUSING left some feedback
    Really good dude!
    I would maybe add a sort of practice enemy that shows when the parry can happen, just so people know how they're missing when against the yeti.
  • Dennis-nine-five
    Dennis-nine-five left some feedback
    For stun I meant to be unable to attack/move immediatelly after the attack got blocked at least for that heavy one. I can see the knockback animation > maybe forced to be played to the end?
    -We can still shoot few rounds after getting killed.
  • Dennis-nine-five
    Dennis-nine-five left some feedback
    Maybe having that shoot together with the other weapons?
    I am assuming Reloading for the weapons is in work and additional pattern attacks for the enemies.
  • Dennis-nine-five
    Dennis-nine-five left some feedback
    Nice, one parry then the gatling kills him pretty fast.
    We are able to parry while having the back to the enemy. Blocking his attacks could deal more damage and maybe more stun to us for that heavy swing. I feel like a tank.

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