Glory Arsenal (combat demo)
By Lampazzu
- DREAMS
- What is Dreams?
- Buy Dreams(opens in new tab)
- Updates
- System Software License Agreement(opens in new tab)
- LEGAL
- About us(opens in new tab)
- Website Terms of Use(opens in new tab)
- Copyright infringement
- Privacy policy(opens in new tab)
- MEDIA MOLECULE
- About(opens in new tab)
- Blog(opens in new tab)
- Jobs(opens in new tab)
- Twitter(opens in new tab)
- Newsletter sign-up(opens in new tab)
DREAMS™ © 2024 Sony Interactive Entertainment Europe. Published by Sony Interactive Entertainment Europe. Developed by Media Molecule. “DREAMS” is a trademark or a registered trademark of Sony Interactive Entertainment Europe. All rights reserved.More Info(opens in new tab)
v3.1 "Triceratops" Alex Evans mode enabled
Really cool though, good work!
I would maybe add a sort of practice enemy that shows when the parry can happen, just so people know how they're missing when against the yeti.
-We can still shoot few rounds after getting killed.
I am assuming Reloading for the weapons is in work and additional pattern attacks for the enemies.
We are able to parry while having the back to the enemy. Blocking his attacks could deal more damage and maybe more stun to us for that heavy swing. I feel like a tank.