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MrOobleck

208PLAYER + 

  • sunny_daban
    sunny_daban left a comment
    Goods!
  • Sean_Hash
    Sean_Hash left a comment
    Great
  • Ryudoz
    Ryudoz left a comment
    Your awesome
  • introverted_boy
    introverted_boy left a comment
    Great
  • Corrupt__Kj
    Corrupt__Kj left a comment
    Pumpkin
  • Lorei37
    Lorei37 left a comment
    Your imp is fat... and cool : )
  • Dekucraft
    Dekucraft left a comment
    Find angle depending on Raycast orientation?
  • Dekucraft
    Dekucraft left a comment
    Nevermind i figured it out on my own
    Again
    Took me LONG tho.
  • linterna-mono7
    linterna-mono7 left a comment
    That imp O_O
  • Dekucraft
    Dekucraft left a comment
    Why do movers sometimes jitter when applied to physics objects?
  • maxel1492
    maxel1492 left a comment
    Hi,
    I was using your Portal translation kit for a project, but I ran into some problems with some of axis being backwards, I was wondering if knew why or could help?
  • King_Of_Doorbell
    King_Of_Doorbell left a comment
    How did you get your imp to look like that?
  • DreamTravelerNXS
    DreamTravelerNXS left a comment
    23 months ago. Thats almost 2 years now!
  • MageMini
    MageMini left a comment
    Nvm i just realized how wrong the idea is since the variables are changed locally they are not changed for everyone.
  • MageMini
    MageMini left a comment
    I have a brilliant idea and if I can't do it you should try soon.
  • popeye98800
    popeye98800 left a comment
    I began to adapt your Portal Kit, and I think I might be on something that could work the way I want (still a lot to do, but it's a beginning of a POC). If you are interested, I sent you a link... Thx again to share your great work with us!
  • popeye98800
    popeye98800 left a comment
    Hello ! I truely appreciate your work, very prolific and of great help to us simple folks in maths ! I'd like to remix your portal kit to teleport an object in VR to my "hand" and have it rotating with DS4 keys... But a bit lost! Could you hint me?
  • MageMini
    MageMini left a comment
    MrOobleck I have an idea for you to make: just like a snake game there's a queue system for controls ex: when you press left and while it's happening you press up it queues it and runs it after first action is done. This I think uses exclusive gate.
  • MageMini
    MageMini left a comment
    I saw your pause mechanic but you can try to include the object weight into account and thanks.
  • MageMini
    MageMini left a comment
    hello MrOobleck you saw the pause mechanism just wanted to say that when paused it stores the velocity then when unpaused a mover is ON for 2 frames and its speed is the stored velocity, problem is difference in units so it needs convertion (1/2)
  • MrOobleck
    OWNER
    MrOobleck left a comment
    Thanks buddy!
  • Comment deleted
  • LucidDreamChaser
    LucidDreamChaser left a comment
    Wow, you're awesome! There are a lot of cool creations on your profile! And I'm blown away by your math profiency. But I can at least handle 2+2, which equals...Uh, wait, don't tell me!
    Six? Yeah, I'm pretty sure it's six.
    Just about positive.
  • Nagadir
    Nagadir left a comment
    Hey^_^ I love your work. I’m not well versed in math or in Dreams logic. I’m currently using your dynamic heat exchage particles for a project and I would need guidance to make the exchage happen quicker. Could you provide a suggestion please?
  • ProjectAeos
    ProjectAeos left a comment
    Hello there. Could you help me with direction? I see that Dreams has made it clear im uneducated in particular fields of mathematics. I feel a bit overwhelmed & Discouraged not being able to understanding logic like yours. Blessed be.
  • spiYdrz
    spiYdrz left a comment
    Woah your creations are deep! Love how ur taking the math n simplifyn' it for us simple folk Followed ya friend!
  • VYZiUM-
    VYZiUM- left a comment
    Congrats on lvl 100!
  • Dreeko
    Dreeko left a comment
    Just looked through your creations and wow! You really like your logic don't You! I don't understand the names of half of them nevermind how they work! :)

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