- OgTheEnigma left a commentAlso, I saw the new ship model on stream, which I haven't played yet. Why did you remove the targeting reticule? It makes it harder to aim without one.
- OgTheEnigma left a commentHmm, all your comments are showing up as blank for me. You might have to add me as a collaborator so I can see them (I presume this is saved online as private?). You can un-collable me later.
- OgTheEnigma left a commentI eventually died by flying too close to the fusion thing. I don't think I could move while it killed me 3 times and ended the level.
- OgTheEnigma left a commentI think allowing all parts of the platform to take damage when firing at it would be best to reduce player frustration in this part. After it blew up, I wasn't sure if I was meant to destroy more of them, or escape the base.
- OgTheEnigma left a commentI spent some time shooting one of the laser platform things. It wasn't clear to me if I was able to damage it by shooting any part, or if I was meant to only fire at the small part with the target over it. Either way, it has far too much health.
- OgTheEnigma left a commentThe reactor room could use some improvement. The fusion thing in the centre is far too bright currently, so you need to be careful about applying glow and use it sparingly.
- OgTheEnigma left a commentI really liked the part where you go underground (after I realised you need to go down) and dodging floating rocks was awesome. Fighting in the underground base was a nice change of scenery.
- OgTheEnigma left a commentThe first time I played, I missed the red objective target at the very beginning and I flew in the wrong direction. The target, at minimum, needs to be visible at all times, because it can be obscured by scenery.
- OgTheEnigma left a commentOk, I've played up until the part with the laser room, with the bright reactor in the centre. The main thing that needs to be improved is providing instructions to the player about where they need to go and what to do.
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