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Forest Temple

By VectorSlinger

  • schreppybroepke
    schreppybroepke left a comment
    3. One last thing (for now): The area to the left of the ziggurat has a very clean, somewhat unpolished look. Plus there are many tiny gaps visible on the various steps of the ziggurat, with the emptiness underneath showing through.
  • schreppybroepke
    schreppybroepke left a comment
    …away from this guy as you can, only ever seeing his head shield from the front. 2. You know, maybe having the god fire more like a mortar would make it easier to both play the level AND actually get a proper look at your opponent.
  • schreppybroepke
    schreppybroepke left a comment
    So here‘s another round of thoughts:
    1. I actually didn‘t realise the god had a leonine body until I checked out the model via the genealogy tab — it seems like a shame that you don‘t really discover this in-game because you want to get as far…
  • schreppybroepke
    schreppybroepke left a comment
    if you are quick and precise enough, might be a cool idea. All in all, this one seems to be the most luck based of the temples so far. I might add some more thoughts later, but I hope this helps!
  • schreppybroepke
    schreppybroepke left a comment
    ...seconds before the god activates might make a huge difference. Also, I think I'd show the activation sequence in any case, just so the player actually knows what's up. 3. Adding some kind of 'high path' to evade the god (atop a row of pillars) (2/3)
  • schreppybroepke
    schreppybroepke left a comment
    Okay, some initial observations: 1. This is tough! Managed to beat the level 2 out of 20-ish times. 2. Timing when climbing the ziggurat with the fountain seems crucial, so it's a bit frustrating how little room for error there is: A few more (1/3)

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