Skip to main content

Efficient Procedural Pattern via Self-destructing Logic

By Object01

Exploring how to minimize thermo by cleaning up a cell's expensive procedural logic after spawning it. Also updated the tile to emit the chosen piece and destroy the rest, rather than rely on hiding & showing.
  • SCENE STATS
  • Played 86 times by 68 dreamers
  • Played for a total of 51 minutes by the coMmunity
  • 4 thumbs up
  • Used in 3 creations

Oh dear! Your browser is either unsupported or there has been a problem loading the page.