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Efficient Procedural Pattern via Self-destructing Logic

By Object01

Exploring how to minimize thermo by cleaning up a cell's expensive procedural logic after spawning it. Also updated the tile to emit the chosen piece and destroy the rest, rather than rely on hiding & showing.
  • SCENE STATS
  • Played 82 times by 64 dreamers
  • Played for a total of 49 minutes by the coMmunity
  • 4 thumbs up
  • Used in 3 creations

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