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Collabathon 2: Dreamer Boogaloo

By MCalchemist42 and 17 collaborators

  • InsaneAlphaBeta
    InsaneAlphaBeta left a comment
    Yeah im pretty sure this is as done as its gonna get, id just go ahead and release it :D
  • InsaneAlphaBeta
    InsaneAlphaBeta left a comment
    I added an ending to finaly finish this!
  • Aevox23
    Aevox23 left a comment
    Added some decorations to the castle, and moved the big guy there. Let's finish this thing up!

    We weren't using the health bar, so I replaced it with a basic inventory. But we can get rid of that too if it's not needed.
  • InsaneAlphaBeta
    InsaneAlphaBeta left a comment
    I finished the path from the castle to B, making a cave and a slight parkour up to it, i figured id do that since this hasent been updated in a few days, hoped to get things rolling again :D
  • TannicAlloy
    TannicAlloy left a comment
    I forgot to put in more sci-fi eyes on the junk flies. I might edit the model later.
  • Morinkimi
    Morinkimi left a comment
    New pillar sculpt at the castle. I have decorated the entrance and first room only. It can be downgraded a bit if it's too heavy
  • InsaneAlphaBeta
    InsaneAlphaBeta left a comment
    graphics normaly stays around 80% - 90% and sometimes dips over 100% but not enough to cause issuess in the starting area, as you progress though the thermo gets way better, we should be able to keep it good the rest of the way as long as we be careful.
  • InsaneAlphaBeta
    InsaneAlphaBeta left a comment
    Temporarily solved the thermo issue, removed the grass and blue trees, removed some rocks and replae the grass with new grass which is just green rocks, when your playing the game the thermo is seemingly good now, you dont really notice anything in game.
  • Aevox23
    Aevox23 left a comment
    Toned down the lighting slightly and increased performance slightly. Still an overdraw problem, though. I'll let one of you artists decide how best to optimize things. It seems the blue trees and grass are the main culprits.
  • Dannylam1200
    Dannylam1200 left a comment
    Added some decoration and a little idea for an action you have to do to get to the next platform
  • Digitalthing
    Digitalthing left a comment
    Also if anyone wants to add dialogue to the frog he has a simple mouth animation on his chip.
  • Digitalthing
    Digitalthing left a comment
    Seen the character comment, added a frog.
  • InsaneAlphaBeta
    InsaneAlphaBeta left a comment
    Improved the lighting, added more scenery around the rocket ship, added more of them in the background for decoration.
  • Aevox23
    Aevox23 left a comment
    To be honest, my favorite part is still Petey's Popsicle stand. Lol! we need more fun stuff and/or quirky characters!
  • Aevox23
    Aevox23 left a comment
    Not sure why people are leaving when things are just starting to get good. Still plenty of room for changes and new stuff. Make your mark!
  • oLiamS47o
    oLiamS47o left a comment
    Getting hologram vibes. Added 'Water/Hologram building'. It uses paint. If it causes frame rate drop just delete 👍
  • InsaneAlphaBeta
    InsaneAlphaBeta left a comment
    Added a path to the castle
  • InsaneAlphaBeta
    InsaneAlphaBeta left a comment
    Added a castle thingy! do whatever yall want with it :D
  • JovannIcon
    JovannIcon left a comment
    Added VR mode :)
  • Aevox23
    Aevox23 left a comment
    I replaced the blank platforming blocks with a working bridge and environmental assets. A small cutscene triggers at the cliffs. Also added checkpoints and fixed an issue where the air dash wouldn't work after respawn.
  • InsaneAlphaBeta
    InsaneAlphaBeta left a comment
    Reduced thermo on various things to give us moe wiggle room. Overhauled the skybox, made the sun smaller and added a planet in the sky, added clouds and a galaxy to the sky aswell (clouds are just a painting, galaxy is text displayers)
  • RurouniDan
    RurouniDan left a comment
    I added some layout to get ball rolling toward B
  • orangepixeljuice
    orangepixeljuice left a comment
    I added the monologues on a whim, so it's nice that someone is making use of them! I also saw someone took up my info gem idea and made an ability. Pretty cool!
  • OddHouseGames
    OddHouseGames left a comment
    It would be funny if you leave the popsickle shop before the monologue is over, they say something like ‘oh never mind then’ or ‘okay then, You know where to find Pete if you need him. I’ll be here tending to these frozen treats. Someone has to.’
  • OddHouseGames
    OddHouseGames left a comment
    Who added the ‘collect monologues’ function? That was a really nice touch!
  • Aevox23
    Aevox23 left a comment
    Added a Skip button to the intro
  • InsaneAlphaBeta
    InsaneAlphaBeta left a comment
    Added more terrain on the right, filling in the hole that was there!
  • OddHouseGames
    OddHouseGames left a comment
    Unused ideas:
    A to B, but instead it’s ‘Eh to Bee’ and it’s a Canadian flying a Bee to complete the objective 😆
  • Comment deleted
  • EnochRoot
    EnochRoot left a comment
    added a reason to get from point A to point B

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