This is a buggy proof-of-concept for a procedurally-generated roguelike. The movement sucks, but if people are interested in a polished version I'll fix it. If you'd like to contribute, pls let me know. A full version would have bosses, more enemies, etc
- SCENE STATS
- Played 499 times by 441 dreamers
- Played for a total of 7 hours by the coMmunity
- 7 thumbs up
- Used in 1 creation