Demonstrates an approach to generating a random path through space, e.g. to use as the basis for a procedural map.
Compared to the logic in my Pipe Dream demo, this approach is more dataflow oriented, and trades scalability for speed.
Compared to the logic in my Pipe Dream demo, this approach is more dataflow oriented, and trades scalability for speed.
- SCENE STATS
- Played 42 times by 39 dreamers
- Played for a total of 30 minutes by the coMmunity
- 1 thumbs up
- Used in 2 creations