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Getting Games Popular is Hard

By KaccoTime

  • JoeRyanTN
    JoeRyanTN left some feedback
    Nice job
  • mattizzle1
    mattizzle1 left some feedback
    Participating in community jams might benefit the chance of getting noticed. Definitely helped me out. I think mass-sharing should never be a solution. (btw, I might be wrong, but getting 300 likes on a 1 week project really is'nt that bad...)
  • WileyisCOOL
    WileyisCOOL left some feedback
    I don't care if a game I make gets popular. The thing about Dreams is that it, itself is a game. You should be playing a game to have fun. If something you make gets popular, then "okay cool" If it doesn't, that's okay because you had fun making it.
  • leoauster
    leoauster left some feedback
    i feel you, my games arent unpopular but i never got 500 likes, getting popular here is very hard
  • TonyKoxxs420
    TonyKoxxs420 left some feedback
    Join groups reach out and over all dont give up
  • Jimmy_Cultist_
    Jimmy_Cultist_ left some feedback
    I find that recognizable brands or franchises shoot you up to the top. I've been making games for a while, and generally 200 likes was the norm. Until I got inspired to make a godzilla game, which got 2500 likes. It's kinda sad.

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