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Souls-like V1.7.7 (old and broken)

By Morning-Nya and 2 collaborators

  • B-I-G-DEVIL
    B-I-G-DEVIL left some feedback
    Really good start hope to see more
  • ireal23512
    ireal23512 left some feedback
    Issues/possible improvements?: running often doesn't work or only comes out for a split second. Imo, it'd be good to make the time it takes to be able to act after healing a little bit shorter (as it is now the boss will hit me no matter how far away i go)
  • xX_XeNoMorph_
    xX_XeNoMorph_ left some feedback
    Just beat this and wow. Just wow. It's unbelievably good, so glad I played this. So far, this is the best Souls-like combat system ever made on Dreams. The only problem is the fact that the boss only has one attack, looking forward to seeing new updates !
  • jackboss14475
    jackboss14475 left some feedback
    Awesome job! Char animation is really smooth, and the boss is well executed! Maybe some more combat's moves would be perfect though. Keep the good work!
  • Feetuska
    Feetuska left some feedback
    oh my gosh! A furry dark souls!
  • Androoovii
    Androoovii left some feedback
    Healing animation is way too long. Only way to beat the boss is to do it with no heals. Which itself isn't too hard because he doesn't attack from the right at all. Other than that it's looking sick.
  • Zariah7b5
    Zariah7b5 left some feedback
    Really dope c: I think if the startup weapon frames for the boss were longer it'd help the feel a lot. Very short window before hurt box is active. More difficult to react to than a lot of Souls attack animations. I like the cat concept tho!
  • EggoTheseHuevos
    EggoTheseHuevos left some feedback
    Great but I should be able to hold L3 to run, not click it.
  • Tacobaras
    Tacobaras left some feedback
    So when gorm jumps and you go under his shadow blinds you, also wanna collab i make characters
  • Plays-with-Crabs
    Plays-with-Crabs left some feedback
    Really good, the music for the fight is bugging me though, needs to be more dramatic i think. If you'd like I could try to make something similar for you to use.
  • FrvnkZ20
    FrvnkZ20 left some feedback
    This is awesome.
    Can you try to make an First Person view?
  • iChingon
    iChingon left some feedback
    I think I got hit exactly when I killed the guy. That might be an issue if someone can't take the hit
  • DragoniteX1
    DragoniteX1 left some feedback
    Very good creation at replicating the Soulsborne feel. Try working on the dodge roll i-frames a bit. Feels a bit inconsistent at times.
  • MadPropz101
    MadPropz101 left some feedback
    There needs to be more feedback on hit/block.
  • Xegenak
    Xegenak left some feedback
    Had a lot of fun dying lol. Can't wait to see the finished product. It didn't feel like my blocks were effective, but maybe it was me playing poorly.
  • RaifuKurogaea
    RaifuKurogaea left some feedback
    Loved it! I also found out your able to attack while rolling. Not sure if it was intentional.
  • lumberjeff
    lumberjeff left some feedback
    wow... felt great to defeat the champion! ... thank u for this good game... wow... it's awesome to see every day some new and great levels --- :D
  • Stinkinmushroom
    Stinkinmushroom left some feedback
    Great work. Would love to see more clearly when i'm hit. Apart from lifepoints, its hard to know sometimes. Maybe an animation where the character would fall?
  • Lt_Twinklez
    Lt_Twinklez left some feedback
    Even though this is still in its infancy, this is one of the coolest little levels I've played so far
  • ruolbu
    ruolbu left some feedback
    I love how the cat feels. Just one thing. While walking, the dodge roll feels alright in tempo. But while running its not fitting the faster movement and momentum the character has.
  • ruolbu
    ruolbu left some feedback
    Seriosly cool, I love how solid the character already feels!
  • OfficialstuChris
    OfficialstuChris left some feedback
    Holy crap this is awesome!

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