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Adventurer (Main Character)

By TXPackerBacker and 4 collaborators

  • TXPackerBacker
    OWNER
    TXPackerBacker left a comment
    Finally decided to update the design, now it has more detail then a basic color gradient.
  • TXPackerBacker
    OWNER
    TXPackerBacker left a comment
    Btw, speed booster is an ability that unlocks during the game. It's not one of the core movement options
    Also, cant ya just use a second text displayer + autofit for a smoother refill animation?
  • TXPackerBacker
    OWNER
    TXPackerBacker left a comment
    Heads up:
    im gonna be working on 3DAG a little less until December 1st so i can put effort into my PGJam2 game too.
  • Funkycreeper88
    Funkycreeper88 left a comment
    Instead of deleting text from the bug list, I'm going to cross it out. Then, you can delete it when you're sure it's completely fixed or adjusted correctly.
  • TXPackerBacker
    OWNER
    TXPackerBacker left a comment
    I added roll, and long jump to the controls in the pause menu.
    Accidentally published online and not private though 😐
  • Funkycreeper88
    Funkycreeper88 left a comment
    Just thought I'd say that I haven't quit, I'm just busy with my game for the Halloween Jam right now. Once it's finished, I'll continue working on this.
  • TXPackerBacker
    OWNER
    TXPackerBacker left a comment
    Placed a microchip containing a "fight mode" for bosses and stuff, 2 text gadgets with more info inside it and a keyframe giving the character 2 swords
  • Funkycreeper88
    Funkycreeper88 left a comment
    Also, if there are going to be bosses, will there be basic enemies? If so, should there be some kind of attack button?
  • Funkycreeper88
    Funkycreeper88 left a comment
    Could you find someone who could make some effects? I thought some little dust particles behind the character would make things more unique, but mine looked terrible. They could also improve that wall impact effect I made.
  • Comment deleted
  • TXPackerBacker
    OWNER
    TXPackerBacker left a comment
    Should i publish this so others can give feedback on the controls too?
  • TXPackerBacker
    OWNER
    TXPackerBacker left a comment
    Patch Notes:
    · added keyframe to mid-air/land timelines to decrease air control
    · sped up "jump" timeline in longjump by 14%
  • Funkycreeper88
    Funkycreeper88 left a comment
    Keep testing the long jump for bugs. I want to have it finished before moving on to the dive feature.
    It's easy to lose motivation when there are multiple features that are broken, so I like to finish things one at a time.
  • TXPackerBacker
    OWNER
    TXPackerBacker left a comment
    Increase horizontal/vertical distance a little in mover long jump and maybe that can fix the problem?
  • Funkycreeper88
    Funkycreeper88 left a comment
    Notes:
    Had to make a test area.
    I recommend trying to organize and name all the logic, it makes it easier to change stuff later.
    Question: Why are there so many of the same sound effect being wired into individually? You can power one repeatedly.
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  • TXPackerBacker
    OWNER
    TXPackerBacker left a comment
    Added a speed booster to .
  • Comment deleted
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