Complex flocking behavior derived from 3 simple rules: Cohesion, Separation, and Alignment. Useful for simulating birds, fish, llamas, etc.
Includes: boid rules, goals, obstacle avoidance, and predator/prey behavior.
Perching is something I'd like to add
Includes: boid rules, goals, obstacle avoidance, and predator/prey behavior.
Perching is something I'd like to add
- ELEMENT STATS
- Played 233 times by 180 dreamers
- Played for a total of 5 hours by the coMmunity
- 100 thumbs up
- Used in 39 creations
- Remixed 5 times
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