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BOIDS

By cgCody

Complex flocking behavior derived from 3 simple rules: Cohesion, Separation, and Alignment. Useful for simulating birds, fish, llamas, etc.

Includes: boid rules, goals, obstacle avoidance, and predator/prey behavior.
Perching is something I'd like to add
  • ELEMENT STATS
  • Played 226 times by 176 dreamers
  • Played for a total of 5 hours by the coMmunity
  • 99 thumbs up
  • Used in 39 creations
  • Remixed 5 times
  • 15 followersView followers

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