Skip to main content

BOIDS

By cgCody

Complex flocking behavior derived from 3 simple rules: Cohesion, Separation, and Alignment. Useful for simulating birds, fish, llamas, etc.

Includes: boid rules, goals, obstacle avoidance, and predator/prey behavior.
Perching is something I'd like to add
  • ELEMENT STATS
  • Played 233 times by 180 dreamers
  • Played for a total of 5 hours by the coMmunity
  • 99 thumbs up
  • Used in 39 creations
  • Remixed 5 times
  • 15 followersView followers

Oh dear! Your browser is either unsupported or there has been a problem loading the page.