The Pathfinding logic for DreadDoors.
Just add this to a room segment that the Entity can reach, and it will go straight to the nearest one in a straight line.
May have some bugs
Just add this to a room segment that the Entity can reach, and it will go straight to the nearest one in a straight line.
May have some bugs
- ELEMENT STATS
- Played 8 times by 8 dreamers
- Played for a total of 6 minutes by the coMmunity
- 6 thumbs up
- Used in 1 creation
- 1 followerView followers