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3rd Person Movement Example ( WIP)

By steve_big_guns

  • Denjo92
    Denjo92 left a comment
    If jumping over a deep cliff to a platform and barely hitting on the edge, it plays the high fall animation. I guess the laser scope of the puppet for "predicting impact" is one frame delayed and thinks the cliff is still below. Any idea how to fix that?
  • RoninRoman10
    RoninRoman10 left a comment
    secret neighbor???
  • Freddy_Fazbur
    Freddy_Fazbur left a comment
    Ayy, good ol' ParaNorman!
  • Aleezy-
    Aleezy- left a comment
    Hey, what does the "normalize vector" microchip do? I see that its returning the signal back to 0 but I don't understand why its needed.
  • super_tacoxx
    super_tacoxx left a comment
    Was this heavily inspired by paranorman? If so, THANK you so much for the nostalgia! I loved that movie!
  • Goddess_Athena23
    Goddess_Athena23 left a comment
    I love your character design! I need a tutorial of this lol. I have this story in my head i need to bring to life
  • x_JakeOff_x
    x_JakeOff_x left a comment
    Jeezus man. Im looking at the logic and I still have no idea how you made this.
  • Supersnackbros
    Supersnackbros left a comment
    Is that ParaNorman?
  • SKEME_DBT
    SKEME_DBT left a comment
    Yes, excellent job fixing bugs so quick!! One other bug I've found is when you are standing on a rotating platform or object, the player doesnt rotate with it. I'd love that to be improved.
  • SKEME_DBT
    SKEME_DBT left a comment
    I hope I'm not being annoying, but there is still an auto-jump bug when you hold the jump button and run onto the bounce pad. When you land, the player auto jumps.
  • SKEME_DBT
    SKEME_DBT left a comment
    You fixed it already?! Nice!
  • SKEME_DBT
    SKEME_DBT left a comment
    Exremely impressed though. Feels amazing to control! 100x better than default puppet. Great style too.
  • SKEME_DBT
    SKEME_DBT left a comment
    One minor bug I found - If you jump, then press and HOLD the jump button again whilst mid jump. Keep holding the jump button, and then when you land, the player auto jumps everytime the Left Stick is pushed.
  • Mr_Niles
    Mr_Niles left a comment
    Much better, great work Steve! My only feedback is that I'm not a huge fan of the slight paus after landing a jump. But other than that, bravo
  • gvel232
    gvel232 left a comment
    Dang There's so much Potential!
  • Comment deleted
  • Bella_Iris
    Bella_Iris left a comment
    Feels like classic legit gameplay right here! Very happy with all movements so far. Looking forward to what you do next.
  • olit123
    olit123 left a comment
    Feels great
  • Davco_1
    Davco_1 left a comment
    Take my money and make a game
  • MadPropz101
    MadPropz101 left a comment
    Perfect

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