Given Heading & Pitch from a local axis it outputs a normal vector in world coordinates.
You can remove the sliders and provide your own inputs.
Note:
-Inputs are in radians.
Hint:
-Rad=Deg x ( Acos(0) / 90 )
-Deg=Rad x ( 90 / Acos(0))
You can remove the sliders and provide your own inputs.
Note:
-Inputs are in radians.
Hint:
-Rad=Deg x ( Acos(0) / 90 )
-Deg=Rad x ( 90 / Acos(0))
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