- RAKeogh left some feedbackThen wire it to reset the counter by using on end trigger. You can also use the same counter to start the timer. I hope that makes sense, it's a simple change that would prevent the animation from going buggy and stop the player hearing 2 tunes at once
- RAKeogh left some feedbackIt's working much better now. I notice there are issues when the player presses r3 multiple times though. Instead of switching on the timeline wih the keyframe, I would wire r3 to a counter to keep the timeline properly powered on.
- RabidDevilBadger left some feedbackThe last keyframe in play recorder has keep changes. idk if this helps
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