Grouped for rapid placement and grid snapping.
Inputs for Percentage and Value.
For HUDs, place inside a Head Tracker
(not just for VR, it follows the active camera)
Inputs for Percentage and Value.
For HUDs, place inside a Head Tracker
(not just for VR, it follows the active camera)
- ELEMENT STATS
- Played 21 times by 19 dreamers
- Played for a total of 6 minutes by the coMmunity
- 15 thumbs up
- Used in 13 creations
- 4 followersView followers