- Fulgur_Lupus left a comment(part 3) in a quick and fluid way for the players to be able to reasonably react to the enemies. So unless you cap how many enemies there are on the screen at any given point. ANY attempt to reduce difficulty is moot.
- Fulgur_Lupus left a comment(part 2) simply too slow and cumbersome for the task you're expecting your players to accomplish. To fix this, you're going to have to COMPLETELY rethink how you move the turrets around the area. The system has to be able to move the turrets in the area..
- Fulgur_Lupus left a comment(part 1) If you're wondering why people are having so much difficulty with your game. It's because there's a fundamental flaw with the movement mechanics of the turrets. Put simply, the act of dragging around turrets in response to multiple enemies is..
- Good-houses left a commentGreat design
- light123147 left a commentAmazing job! I loved the gameplay of this game :D
- PeasAndTanks left a commentThe game is starting me at Wave 3 even if I reset my progress.
- PeasAndTanks left a commentGood job! I enjoyed this. Really started getting challenging with those projectile enemies. What do those halos do?
- DREAMS
- What is Dreams?
- Buy Dreams(opens in new tab)
- Updates
- System Software License Agreement(opens in new tab)
- LEGAL
- About us(opens in new tab)
- Website Terms of Use(opens in new tab)
- Copyright infringement
- Privacy policy(opens in new tab)
- MEDIA MOLECULE
- About(opens in new tab)
- Blog(opens in new tab)
- Jobs(opens in new tab)
- Twitter(opens in new tab)
- Newsletter sign-up(opens in new tab)
DREAMS™ © 2024 Sony Interactive Entertainment Europe. Published by Sony Interactive Entertainment Europe. Developed by Media Molecule. “DREAMS” is a trademark or a registered trademark of Sony Interactive Entertainment Europe. All rights reserved.More Info(opens in new tab)
v3.1 "Triceratops" Alex Evans mode enabled