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CoMmunity creations, picked out by Mm, for your delectation, amusement and inspiration.

Metal Rebels V2

By DoomStarRobo

  • Fulgur_Lupus
    Fulgur_Lupus left a comment
    (part 3) in a quick and fluid way for the players to be able to reasonably react to the enemies. So unless you cap how many enemies there are on the screen at any given point. ANY attempt to reduce difficulty is moot.
  • Fulgur_Lupus
    Fulgur_Lupus left a comment
    (part 2) simply too slow and cumbersome for the task you're expecting your players to accomplish. To fix this, you're going to have to COMPLETELY rethink how you move the turrets around the area. The system has to be able to move the turrets in the area..
  • Fulgur_Lupus
    Fulgur_Lupus left a comment
    (part 1) If you're wondering why people are having so much difficulty with your game. It's because there's a fundamental flaw with the movement mechanics of the turrets. Put simply, the act of dragging around turrets in response to multiple enemies is..
  • Good-houses
    Good-houses left a comment
    Great design
  • light123147
    light123147 left a comment
    Amazing job! I loved the gameplay of this game :D
  • PeasAndTanks
    PeasAndTanks left a comment
    The game is starting me at Wave 3 even if I reset my progress.
  • PeasAndTanks
    PeasAndTanks left a comment
    Good job! I enjoyed this. Really started getting challenging with those projectile enemies. What do those halos do?

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