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The Adventures of Captain Gorpu

By ard1994

  • Erkimet
    Erkimet left some feedback
    Yarrrrrrrrrrrrrrrrrrrrrr
  • kemengjie33
    kemengjie33 left some feedback
    Thanks for the checkpoints. So many people forget to add them.
  • OgTheEnigma
    OgTheEnigma left some feedback
    Either the camera should be fully 3d and controllable by the user, or you need to rebuild the level from the ground up and make it more linear. I suggest taking a look at the level design of Crash Bandicoot (1, 2 and 3) to use as inspiration.
  • OgTheEnigma
    OgTheEnigma left some feedback
    ...here, so maybe tone down the animation and wave density to see if that helps. My other issue is a fundamental game design one. You've used a fixed camera, but the level design is too expansive to effectively use this style.
  • OgTheEnigma
    OgTheEnigma left some feedback
    This is a very decent starting effort, although I feel some changes and improvements are needed. The framerate is extremely sluggish, so you should try to reduce thermometer usage to improve the fps. I suspect the water effect is having a big impact here,
  • COB-Commander
    COB-Commander left some feedback
    Improve the FPS by place not so much points and in better placements. And use the sculpt detail tool, to reduce the details of some sculpts. It is to laggy currently.

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