Skip to main content

My Hero Academia: HEROES AT WAR (updated)

By Tezuko_Sanzo

  • keegszzz
    keegszzz left some feedback
    Also some scenes like the fight with Shiguraki need more light cause I can't see. Cough Cough breath okay I think that's everything. Like I said, I like what you're doing here, and you clearly intend to make this a full game which I appreciate.
  • keegszzz
    keegszzz left some feedback
    While I like the animation of the attacks there could stand to be some variance, maybe one propels you forward and another has a much longer range and another damages Deku to use. Also, triggering the next cutscene should happen sooner.
  • keegszzz
    keegszzz left some feedback
    Could use a redesign. Lock on sometimes requires the button to be held down. Finally I can tell English is not your first language. Names like Midoriya are capitalized, I is capitalized when used by itself, until has 1 l, and it's "no one" NOT "know one."
  • keegszzz
    keegszzz left some feedback
    Second, does the intro NEED to be that over dramatic? Does it have to open with the end of the world? The shorter cutscenes (between the classmates) could use cameras that focus on who is talking. Also, some of the character models (especially Mineta)
  • keegszzz
    keegszzz left some feedback
    I'll give you props for clearly having the intention and passion to make this a full game, but I have some serious notes. First, the beginning really shouldn't be playable, it's just too slow and kind of pointless, just use the cutscenes for that part.

Oh dear! Your browser is either unsupported or there has been a problem loading the page.