- Comment deleted
- IShotMug left a commentDope game
- mscahorro left a commentNegativitroll esto fue lo mas epico ke bi en mi vida :V
- stanmarsh120 left a commentLove this!
- Entropi86 left a commentThers no way to learn the controls its so hard
- OWNERTheDreddBaron left a commentI added VR support for fellow enthusiasts, enjoy!
- ethxra left a commentThis is amazing! All i want is some kind of blocking/Dodging mechanics
- OWNERTheDreddBaron left a commentP4 is now here, there are still some buggy interactions I'm ironing out so please report any you discover.
- OWNERTheDreddBaron left a commentThanks to several people's feedback I've more clearly signalled the intention of the start of the fight (to freely experiment with no consequences) and made both players actually invincible.
- OWNERTheDreddBaron left a commentI just added the ability to make your own custom platform configurations, pretty nifty. Just click on the big button on the stage till you get to the custom stage setting and click the plus button to add platforms.
- OWNERTheDreddBaron left a commentFireballs?
- Nuudson007 left a commentIts already looking great and the new effects and visuals are super smooth! This will be amazing :) well i mean, it already is ;)
- OWNERTheDreddBaron left a commentOk big update. I overhauled the animation system and it rocks! Best of all it's expandable for adding new attacks. It feels like it's in a really good place mechanically now finally, thanks everyone for inspiring me to continually improve this project.
- OWNERTheDreddBaron left a commentAt first i just wanted to see if i could make something smash-like, but I've had so much fun creating I want to develop this into a modular, expandable, remixable starter kit to make your own platform fighter.
- royalphantom132 left a commentThis is great ! Im making a game similar to this and i wanted to know how does the knockback system work and how would you change it to accommodate more players. Ive been struggling with it on my game quite a bit
- Nuudson007 left a commentAlso its nice to see this progress and be a help, i tried to do a fighting game like this in LBP3 but that game is just really glitchy and dead. I kinda want to try again in dreams but i felt like i just dont get the hang of the controls and stuff.
- stanmarsh120 left a commentVery fun
- Nuudson007 left a commentOh nice, i didnt even notice you can change things because it only works with the controller motion things
- iffybluecutiee left a commentI still don't understand how u made that when you get hit, you fly back further n' further. I see that "Dmg1 or 2" increases, but how did you make it so that they go flying backwards more and more?
- OWNERTheDreddBaron left a commentIf anyone understands how to get the physics more consistent I'd appreciate the help. It seems to want to transfer jump momentum into the force of a hit somewhat erratically, causing a low percentage K.O. Any suggestions?
- DREAMS
- What is Dreams?
- Buy Dreams(opens in new tab)
- Updates
- System Software License Agreement(opens in new tab)
- LEGAL
- About us(opens in new tab)
- Website Terms of Use(opens in new tab)
- Copyright infringement
- Privacy policy(opens in new tab)
- MEDIA MOLECULE
- About(opens in new tab)
- Blog(opens in new tab)
- Jobs(opens in new tab)
- Twitter(opens in new tab)
- Newsletter sign-up(opens in new tab)
DREAMS™ © 2024 Sony Interactive Entertainment Europe. Published by Sony Interactive Entertainment Europe. Developed by Media Molecule. “DREAMS” is a trademark or a registered trademark of Sony Interactive Entertainment Europe. All rights reserved.More Info(opens in new tab)
v3.1 "Triceratops" Alex Evans mode enabled