- Ordosx left some feedbackVery Nice!
- Aaaaalec left some feedbackNice style
- arvfab left some feedbackGreat
- M--E--D--Y left some feedbackGreat!
- VsaacRay left some feedbackGooD!
- romero_love left some feedbackSuper cool
- hveq left some feedbackGot to second level,no bombs now locked in a field
- Eygii left some feedbackCombat needs polishing
- Sneedster_Here left some feedbackMake the combat more fluid
- MicByDesign left some feedbackCan't wait for the updates
- SourcreamSam left some feedbackVery peasing art style and fun gameplay.
- SeeYa-InHell left some feedbackNice
- xMr_Beard left some feedbackJust a lack of checkpoint but great game !
- Nessy1 left some feedbackThis is one of the best games
- IKriPt0nYt3 left some feedbackWhere is the "Heavy weaponry"
- gizmosid1982wrhc left some feedbackReally good game,just needs checkpoints,keep up the good work.
- Dutch_gamer1982 left some feedbackUnbelievable awesome! With a bit more polish this could easily be a stand alone indie game. One issue thats maybe a glitch: After finding the brother and getting back out of the mine, nothing happens preventing any further progress.
- safari771 left some feedbackVery original game. Wish the death transition wasn't awkward. Would be nice to see a lock-on mechanic for better dodging.
- Galactic_Imp86 left some feedbackIts a great creation...Only problem for me the death transition is aesthetically bad... Also what the hell im suppose to do after the shovel claim?
- daxattack left some feedbackCute
- blsh0901 left some feedbackVery fun
- GribbleGrunger left some feedbackYou really need to put checkpoints at the bridge and inside the keep. Great job though!
- Wewech left some feedbackIs not 7/1/19. Is the 7/1/20.
- SixelAlexiS left some feedbackReally cute graphic and colors but Sfx are to loud and quite annoying ( like the attack sound ) and the pacing is way too slow and dull, lost interest after 5 minutes, make it more snappier and interesting right from the start :)
- Joecostantine left some feedbackAdd checkpoints
- Comment deleted
- PlayPikmin3 left some feedbackIf you aren't trying to implement it already, I'd recommend using values that stay constant across a Dream. You can these to control which weapons are usable, and to keep track of quests. This would essentially save progress across the entire game.
- OWNERAndy-Boy123 left some feedbackPlayed for 2 weeks by the community WOW! Thanks for all the feedback, compliments and support everyone!
- SuperGamingbro64 left some feedbackGreat work so far! I think combat could be a little tighter, but otherwise the game is looking great. Did you happen to use the backing track from Bad Guy for the boss theme?
- Luke_MK_II left some feedbackThe gameplay was definitely not my cup of tea but the character design was lovely and the scenery felt mystical! I'd recommend adding more sound effects to the level as it felt silent at times when there was still stuff going on. Still recommendable lvl
- DREAMS
- What is Dreams?
- Buy Dreams(opens in new tab)
- Updates
- System Software License Agreement(opens in new tab)
- LEGAL
- About us(opens in new tab)
- Website Terms of Use(opens in new tab)
- Copyright infringement
- Privacy policy(opens in new tab)
- MEDIA MOLECULE
- About(opens in new tab)
- Blog(opens in new tab)
- Jobs(opens in new tab)
- Twitter(opens in new tab)
- Newsletter sign-up(opens in new tab)
DREAMS™ © 2024 Sony Interactive Entertainment Europe. Published by Sony Interactive Entertainment Europe. Developed by Media Molecule. “DREAMS” is a trademark or a registered trademark of Sony Interactive Entertainment Europe. All rights reserved.More Info(opens in new tab)
v3.1 "Triceratops" Alex Evans mode enabled