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Super Mario Linear 3D

By Kamek64

  • snake10elsn
    snake10elsn left some feedback
    Muito bom
  • TheGreatSheens
    TheGreatSheens left some feedback
    Needs checkpoints and to be 2 D only.
  • ChrisContinues
    ChrisContinues left some feedback
    Visually this is a lot of fun and I could see you turning it into an original game one day, but the game is in desperate need of checkpoints and I honestly think the game would work better if it was just a 2D platformer. Can't wait to see future updates!
  • ehSpeed
    ehSpeed left some feedback
    Needs checkpoints
  • KRAVE_MEGA
    KRAVE_MEGA left some feedback
    Unless you plan on letting the player move the camera around, you should keep this set to 2D movement as 3D only hinders the player with the way everything is now.
  • Teeth_and_Nails
    Teeth_and_Nails left some feedback
    Nice
  • Darkspider_David
    Darkspider_David left some feedback
    Maybe throw a checkpoint here or there.
  • dasBente
    dasBente left some feedback
    Nice idea! This type of 3D platforming is perfectly fine but you may want to move the camera further up and have the light come from directly above instead of from an angle to make the players shadow easier to see, so that you know where you'll land.
  • Havoc_Maker
    Havoc_Maker left some feedback
    I little hard to jump while moving
  • LPCurse
    LPCurse left some feedback
    I like it! The platforming was fun and the blocks were cool. I would restrict it to a 2D plane and reduce the sensitivity on movement.
  • ConnorM_07
    ConnorM_07 left some feedback
    Can't see where jumping
  • Koyomixz
    Koyomixz left some feedback
    Kept falling. Had fun, but you should lock to a 2d line
  • mrhollywood12345
    mrhollywood12345 left some feedback
    I would restrict movement to 2D
  • Tokenkai
    Tokenkai left some feedback
    Cool. Gj
  • BlackBeltBetty
    BlackBeltBetty left some feedback
    You need to have movement locked to a 2d plane
  • Ap0w-
    Ap0w- left some feedback
    Kept falling but enjoyed it
  • TheFinnishChamp
    TheFinnishChamp left some feedback
    3D World remaster lol
  • Frostadoodle
    Frostadoodle left some feedback
    Perspective is a little difficult. Try raising the cam and tilting it down a bit maybe :)
  • ckygirlie898
    ckygirlie898 left some feedback
    Challenging and fun
  • aycizzle
    aycizzle left some feedback
    Exceedingly frustrating! Its impossible to judge depth.
  • SirTalllPaul
    SirTalllPaul left some feedback
    It's quite tedious trying to line up the jumps, that coupled with having to start from the beginning._.
  • Chunky104
    Chunky104 left some feedback
    The lack of a Platforming Shadow, combined with the camera angle, makes it difficult to judge where Mario's going to land on the Z Axis.
  • Laby345
    Laby345 left some feedback
    It was a lot of Fun! Thank you!
  • death_contract1
    death_contract1 left some feedback
    The shadow angle is completely wrong and the camera makes all the manouvers hard to handle
  • VocaloidArmy
    VocaloidArmy left some feedback
    Making an 2D Level and then forcing the player to do accurate jumps in an 3D enviroment from a 2D camera angle dosent make sense to me

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