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A Very Destructible Environment - Tech Demo

By Jimmyjules153

  • SnakexReloaded
    SnakexReloaded left a comment
    Amazing now to implement this with laser ricochet projectiles
  • Cyardor
    Cyardor left a comment
    Great concept to work around dreams limitations. Hope to find much more like this!
  • loarchie
    loarchie left a comment
    Saw your great tutorial on this , this is going to be so useful when i next update my `demolition event ´ game with a wrecking ball level.Always hitting thermo probs! thanks
  • Supposer
    Supposer left a comment
    Take a look at my tech demo "efficient physical cans." It does on the fly swapping between live and dead cans as needed. In there it's for other reasons as well, but partly for physics too.
  • wickedman784
    wickedman784 left a comment
    Splendid idea , it might be interesting how physics changes by changing the density of the tiles , or you have already done it .
  • DioNisioCaRDeNas
    DioNisioCaRDeNas left a comment
    This is amazing, how did you manage to make so many objects movable? 👀

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