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Water Effect/Reflection Test

By Zanctinian

  • MrOobleck
    MrOobleck left a comment
    Excellent job! I would make it so the paint under water opacity scales up as the player looks down and with player proximity. Also ripple emit frequency should be tied to movement speed.
  • JediEdi
    JediEdi left a comment
    Could you make it remixable?

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