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Spyro and the Talisman Thief

By Cjhammer8

  • VGF6464
    VGF6464 left some feedback
    Any way you could slow down Spyro's walk speed so its not as fast as his charge attack? This is looking good so far, there is potential here.
  • Keitaro004
    Keitaro004 left some feedback
    Great work!!!
  • solidejake
    solidejake left some feedback
    I think it's a rad WIP, but just work on the animations I'd say, and the physics. Everything is too slidey.
  • gaaraKin2010
    gaaraKin2010 left some feedback
    Keep improving! Could use some polish but I like it!
  • Darkcloudrepeat
    Darkcloudrepeat left some feedback
    HUD elements are very difficult to see. Try using a high-opacity-white background and place it behind every HUD asset you have. Better yet, try using white text with a black background. It'll take some experimenting to get the one that works for the game.
  • Darkcloudrepeat
    Darkcloudrepeat left some feedback
    I feel like the flame would be better if it had slightly longer range and duration. You need to add checkpoints in levels too. The tutorial mentioned a fairy but I didn't see any.
  • Darkcloudrepeat
    Darkcloudrepeat left some feedback
    Intro feels needlessly long. You should shorten it considerably or add a skip option. Also the imp is visible which can be toggled in the camera settings.
  • Darkcloudrepeat
    Darkcloudrepeat left some feedback
    Gems are a chore to pick up. Adding some proximity magnet would be one of the biggest quality of life changes you could make right now.
  • Darkcloudrepeat
    Darkcloudrepeat left some feedback
    The charge sound effect is very scratchy and repetitive. I feel like it needs to be changed but you could make it a proximity sound or reduce the volume, maybe mess around with the random page in the settings.
  • Darkcloudrepeat
    Darkcloudrepeat left some feedback
    The charge doesn't feel like it makes you faster, in some areas it wont do anything if you just press square. Try increasing the movement speed while charging, add some forward momentum too so it can be used by just pressing square.
  • Darkcloudrepeat
    Darkcloudrepeat left some feedback
    The lighting and colours are much too harsh in general, the tutorial area is a good example of this. Look at Spyro in that area, you can't see him properly because of the dark shadows. This could be fixed with combined use of the grades and sun/sky tools.

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