- VGF6464 left some feedbackAny way you could slow down Spyro's walk speed so its not as fast as his charge attack? This is looking good so far, there is potential here.
- Keitaro004 left some feedbackGreat work!!!
- solidejake left some feedbackI think it's a rad WIP, but just work on the animations I'd say, and the physics. Everything is too slidey.
- gaaraKin2010 left some feedbackKeep improving! Could use some polish but I like it!
- Darkcloudrepeat left some feedbackHUD elements are very difficult to see. Try using a high-opacity-white background and place it behind every HUD asset you have. Better yet, try using white text with a black background. It'll take some experimenting to get the one that works for the game.
- Darkcloudrepeat left some feedbackI feel like the flame would be better if it had slightly longer range and duration. You need to add checkpoints in levels too. The tutorial mentioned a fairy but I didn't see any.
- Darkcloudrepeat left some feedbackIntro feels needlessly long. You should shorten it considerably or add a skip option. Also the imp is visible which can be toggled in the camera settings.
- Darkcloudrepeat left some feedbackGems are a chore to pick up. Adding some proximity magnet would be one of the biggest quality of life changes you could make right now.
- Darkcloudrepeat left some feedbackThe charge sound effect is very scratchy and repetitive. I feel like it needs to be changed but you could make it a proximity sound or reduce the volume, maybe mess around with the random page in the settings.
- Darkcloudrepeat left some feedbackThe charge doesn't feel like it makes you faster, in some areas it wont do anything if you just press square. Try increasing the movement speed while charging, add some forward momentum too so it can be used by just pressing square.
- Darkcloudrepeat left some feedbackThe lighting and colours are much too harsh in general, the tutorial area is a good example of this. Look at Spyro in that area, you can't see him properly because of the dark shadows. This could be fixed with combined use of the grades and sun/sky tools.
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v3.1 "Triceratops" Alex Evans mode enabled