- merkucjo22 left some feedbackGreat ship logic .Is there a version where I can see how it works?
- Djs550 left some feedbackreally nice. i suggest inverting the up/down camera controls. some bugs i found were that i could run off the track and land on another part. Also sometimes i was able to drive on the underside of the track.
- NeoWolfz left some feedbackI don't know if you're still planning on updating this, bu the car needs weight with maybe rumble as you steer. Steering is sensitive
- ScarMartyr1890 left some feedbackGood but i got stuck after the long fall physics went boom
- vicarchaeopteryx left some feedbackThis is phenomenal. Love the music. Needs warning indicators for sharp turns and split. If there is an end, it did not trigger for me
- Kylestien left some feedbackAlso of note: might be worth looking deeply into other future racing games like F Zero GX/AX and Wipeout, look at design asspects of them like track size or smooth floor to wall transition.
- Kylestien left some feedbackFun concept and I hope it becomes something more someday. My aadvice is work on handling, make tracks wider though not necessarily easier, and work on transition between trackparts so going from flat to side feels smoother when driving.
- pody left some feedbackVery hard map, and the steering is so sensitive that it makes it even more difficult. Cool concept though.
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v3.1 "Triceratops" Alex Evans mode enabled