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(COMPLETE EDITION) Gunkour VR

By JanielMonjar999

  • Benitez260
    Benitez260 left some feedback
    The jump button should have been X instead of L1.
  • JedeyeSniv
    JedeyeSniv left some feedback
    Controls with moves are not great. Need strafe buttons and less sensitivity in turn. Really, the shooting is fine but the jumping is not
  • Shwanny_River
    Shwanny_River left some feedback
    Nice. Haven't tried creating in VR yet so not sure what's possible. But it'd be nice to be able to move side to side and to just move forward in the direction the camera is looking w/o the need to turn w button press which is fast and hard to control
  • Slimjim_Dolee
    Slimjim_Dolee left some feedback
    Loved it but movement could be better, instead of just having rotate and forward
  • LucidDreamChaser
    LucidDreamChaser left some feedback
    This is cool, but I feel like the gunplay needs adjustment. It kept throwing me off how the shots always vector toward the center of the screen. I assume this is meant to aid the player, but I found it more of a hindrance than help. Also...
  • THE___TWITCHER
    THE___TWITCHER left some feedback
    Bravo for mapping the move controls to a more conventional scheme. If you could enable strafing by allowing the player to walk in the direction the left hand is pointing these controls would be perfect and would set the bar for all FPS Dreams to follow.

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