- Darkcloudrepeat left some feedbackOh almost forgot. Put a black, low opacity text box behind all of the text in the how-to and reduce bloom/lens flare to make it stand out clearer.
- Darkcloudrepeat left some feedback(2/2) You need to decide what font size you want to use for the description texts and make them all the same size. Additionally use a light line to divide the 3 messages, it will make it nicer to read and it will allow you to mess around with the layout.
- Darkcloudrepeat left some feedback(1/2) It looks like you are using 5 different font sizes in the how-to. There is no problem with that, but it needs to be uniform and make sense in each section. It looks like 2 of the description texts have different sizes to the first description.
- Darkcloudrepeat left some feedbackUnlike the first Nexus; the living quarters here currently don't seem to serve any purpose outside the main menu. I'm sure you had a reason to include it because every other labelled room has a purpose. Maybe some customization here could be neat.
- Darkcloudrepeat left some feedbackThe flashing "READY" on the computer screen were confusing at first. If you removed just that word it would help clear things up.
- Darkcloudrepeat left some feedbackAdditionally for the ship to planet transition try using a screen wiper. A linear left to right wipe would suit it really well vs the harsh cut in the current version.
- Darkcloudrepeat left some feedbackYou should disable the return to ship button while in the middle of travelling to a planet. Right now if you press it mid-travel it will abruptly cut from outside the hangar to play the scene where the ship leaves the planet.
- Darkcloudrepeat left some feedbackThe room between the captains quarter just feels like unnecessary space, you could remove that room entirely or change it into a map room which could show the blueprint of the ship.
- the_robot_13 left some feedbackGame is pretty hard
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v3.1 "Triceratops" Alex Evans mode enabled