- theGN90 left some feedbackNicely done
- wardragon989 left some feedbackAn simple but difficult game to complete. A feel having one line hit a red is pretty brutal. It would be cool for the next game if the line gets erased back to the branch. Additionally having a predict line would help people see what it might hit.
- RusseMitScuf left some feedbackAmazing
- Rekinek left some feedbackCool beans
- arvfab left some feedbackGreat
- CATCLAW01 left some feedbackThis is awesome!
- Enlong left some feedbackGood stuff.
- Veggikkj left some feedbackCool.
- cat8bit left some feedbackWhat a novel concept! I would love the ability to start at areas we have reached, maybe a single powerup like a bomb, or the ability to fast forward! LOVE what you did here and I've played thousands of games.
- MarkedOfCheyne left some feedbackGreat work :)
- Anseso left some feedbackAwesoomeee
- chorusofbullets left some feedbackS rank for style! Would be a lot more fun if everything was spaced evenly.
- PS-347 left some feedbackVery original!
- BIOMETR1X left some feedbackVery innovative and ADDICTIVE
- scluck42 left some feedbackCool
- jkt008 left some feedbacknice
- Djentacles left some feedbackClever idea, i can't help but wonder if this is a remake of a similar concept. Good stuff though
- Grignoute_35 left some feedbackGood Level
- JonahMagic_ left some feedbackReal cool and difficult. Love it
- Comment deleted
- CovertVR left some feedbackSimple yet awesome, a great game idea.
- HuntFamily99 left some feedbackEasy to pick-up, hard to stop! My one problem with it was no practice/tutorail mode, other then that 12/10 would play mutipule times.
- Ren2003zo left some feedbackNice
- byvsen left some feedbackI like this! I like that there's a cutscene at the end which shows your progress. But I think there should be a skip button for it, so that you can go back to playing a lot quicker.
- marcilein98 left some feedbackCool Gameplay
- hilightnotes2 left some feedbackGreat! I think it would be more intuitive to press x again when you want the beams to straighten instead of hold and release. I guess because the splitting and straightening both feel like tactile 'actions' I'm taking
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