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UNDERTALE Judgement Hall - 3D Sans Fight ( WIP )

By ThatN003

  • Sylvee_the_Pokem
    Sylvee_the_Pokem left some feedback
    Coming from someone who makes too many projects they never finish, PLEASE finish this when you can. This is still incredible, but it's laid dormant for months. If you cancelled this project, please say so!
  • Sylvee_the_Pokem
    Sylvee_the_Pokem left some feedback
    This deserves to be finished, dude. Don't just toss it to the trash!
  • Sylvee_the_Pokem
    Sylvee_the_Pokem left some feedback
    Alright, new version is great. I'd think that putting the final attack where the demo ends might be good, along with dialogue alluding to his special attack. The long hallway part of it should be a separate, longer version of the hall with only...
  • Sylvee_the_Pokem
    Sylvee_the_Pokem left some feedback
    3.B. Could you attempt to replicate the OG hud too? Like, the menu buttons would turn yellow depending on what you do.

    Minus ACT, as that does nothing in the OG fight. BTW it's LV 19 HP 92, so try to cap health at 92, 'kay?
  • Sylvee_the_Pokem
    Sylvee_the_Pokem left some feedback
    3.A. Mostly aesthetics; could you make the standard bones have a faint glow? The lighting blends them in too much.
  • Sylvee_the_Pokem
    Sylvee_the_Pokem left some feedback
    2. Could you remove the sidebones during attacks in phase 2? As in, attacks with preset lengths should remove them until they end. It helps remove unnecessary damage during them.
  • Sylvee_the_Pokem
    Sylvee_the_Pokem left some feedback
    Okay, a couple things. 1, if you attempt to jump over the blue bones, they'll follow you until you get hit. Maybe fix this by making those taller? Also make them disappear outright when the attack ends.
  • Sylvee_the_Pokem
    Sylvee_the_Pokem left some feedback
    Please, for the love of Gaster, remove the blue bone covering the SAVE point on later attacks. The fight becomes unbearably unfair, because your HP is expected to carry you the rest of the fight. AND YOU WILL GET HURT. A LOT.
  • adi-2004_
    adi-2004_ left some feedback
    Too glichy
  • Stefom-13
    Stefom-13 left some feedback
    Just a little thing at the start it say R to move but its L. But very good work !
  • MattTG109
    MattTG109 left some feedback
    Very creative

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