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Splitscreen Spar

By ATMLVE

  • Lyzurly
    Lyzurly left some feedback
    Wow, amazing. Really curious to better understand how it works! Keep it up :)
  • Blubbler
    Blubbler left some feedback
    I'm impressed by how well this works, well done! Thought about making this myself by procedurally spawning cubes somehow, but no need for that now. Let me know if you'd like to collaborate on something like this.
  • Przebudzator
    Przebudzator left some feedback
    No
  • TygermodZ
    TygermodZ left some feedback
    More lvls
  • Hitoshi-Harou
    Hitoshi-Harou left some feedback
    Nice
  • icedglitch99
    icedglitch99 left some feedback
    Really cool could really benift from a smoother movement system
  • SparkyTRoach
    SparkyTRoach left some feedback
    Coolness, takes me back to the Atari days
  • wrabies
    wrabies left some feedback
    Add some tags and categorize as competitive. It's fun!
  • JoDieHard
    JoDieHard left some feedback
    The split screen is AMAZING!
    Seen some comments on input delay and I had this problem too. You should try using a signal manipulator to make trigger input more sensitive.
  • Chdonga
    Chdonga left some feedback
    Amazing to see someone made functioning split screen. Feels like there is a noticeable amount of input delay, however.
  • Miku00Sama
    Miku00Sama left some feedback
    If only it were remixable, I must know how!
  • Used_Nacho
    Used_Nacho left some feedback
    Love this but if your bullets reflected off walls... I would love it even more!
  • OgTheEnigma
    OgTheEnigma left some feedback
    A great technical showcase! I'd just like to suggest the R2 is not a good button for shooting when you have to tap to fire. Either make R1 the primary fire button (or at least an alternative option), or make it automatic fire when holding R2.

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