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CoMmunity creations, picked out by Mm, for your delectation, amusement and inspiration.
1st Annual IMPY Awards Nominee: Best Visuals, Dream of the Year

Pip Gemwalker

By ManChickenTurtle and 2 collaborators

  • PatMagnum
    PatMagnum noticed a bug
    Truly, a great game! Very cute and all but, in the last level, you can get combo'd by the fire traps...
  • dabebb
    dabebb noticed a bug
    To keep people from getting stuck on first level, maybe show mine symbol, or have text say find x symbol, or just remind to move camera around.
  • lil_bro5544
    lil_bro5544 noticed a bug
    That pip dude whatever his name was jumps so bad
  • HmoodeSW
    HmoodeSW noticed a bug
    القفزه ابوكلب
  • Comment deleted
  • comedybro88
    comedybro88 noticed a bug
    One of the creators blocked me
  • bohatahyah_
    bohatahyah_ noticed a bug
    Such great character and level design! Just came across one bug, in L7 you can scratch through the white gem walls in the lower section with the horizontal fire obstacles.
  • drummersive
    drummersive noticed a bug
    In level 7, the log in the Finn-locked block can be picked up without breaking the block. Though possibly a bug, it's also a good time-saver if having to replay through the level.
  • drummersive
    drummersive noticed a bug
    In level 7, in a mostly blocked off room near the exit, if camera is moved into the walls, the map elements disappear except for characters, gem spots and ladders.
  • gwennyboy
    gwennyboy noticed a bug
    Level 4 - After idling for 5 minutes, the two highest located lava critters, will fall into the small corner with two ladders. Making it difficult to kill the critters or reach the ladders.
  • The_WLF
    The_WLF noticed a bug
    Very cool and funny, but if you fall when trying to catch a gem after activating the switch near the ladder you'll be stuck with no escape
  • tnorris11
    tnorris11 noticed a bug
    Level 6 - if you fall from the upper level on the east side there is no escape.
  • LyteSpawn94
    LyteSpawn94 noticed a bug
    It's possible to get stuck in the maze level (6 I think) if you fall down inside the maze while the wrong pressure plates are triggered. It's especially annoying while you're on the upper area on your way to the finish. An easy fix would be some ladders.
  • FlikNJoystiks
    FlikNJoystiks noticed a bug
    If you're knocked off the upper platforms on Level 6 you can become stuck in the maze with no other option but to quit the level.
  • CarefulCrow
    CarefulCrow noticed a bug
    On stage 7 I began involuntarily walking backwards for a few seconds after using Finn to break the first block in the fire trap corridor. Walked backwards into the fire until I could regain control. Ruined my flawless run... : (
  • SwirlingCrow
    SwirlingCrow noticed a bug
    When you find Finn in level 5, the black box at the bottom obscures the text somewhat. Just a minor visual annoyance, but it‘s there. Keep up the good work.
  • F4r0_Atak
    F4r0_Atak noticed a bug
    There's a conditional progression blocker in Stage 6 when you fall in the second path without unlocking it first.
  • AeolisFFXI
    AeolisFFXI noticed a bug
    If you step on the log while picking it up, the log will just go to your hand. Another glitch I found is when you hold the log while digging, you shove it in the rock.
  • Schlomonator
    Schlomonator noticed a bug
    In stage 5, you can climb the black block without getting Finn. In 6, it's easy to get stuck if you fall in the wrong place.
  • OgTheEnigma
    OgTheEnigma noticed a bug
    Look inversion does not persist between Scenes.

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