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Red Eyes

By seelnon

  • woodybuilder
    woodybuilder left some feedback
    It might be better if the lock button was L3 instead of R3. Locking enemies make it harder to jump and hit.
  • TWO6HOMICIDE
    TWO6HOMICIDE left some feedback
    Woah that was mindblowing
  • LizardLeliel
    LizardLeliel left some feedback
    The camera needs work
  • kadorami
    kadorami left some feedback
    This is awesome!!
  • CamKatarn
    CamKatarn left some feedback
    This looks very promising. I really like the dark tone. But a target lock would be nice. Keep it up.
  • shepard_07
    shepard_07 left some feedback
    good
  • ravingrabb
    ravingrabb left some feedback
    Like for animation and concept, but camera and physics are annoying
  • yaysie
    yaysie left some feedback
    Genius.Really special game
  • Paulothy
    Paulothy left some feedback
    Love the style and the feel of the combat! I'd like to suggest more noticeable feedback when taking or dealing damage, I couldn't really tell when I got hit or when I hit the enemy. I do enjoy the game though, great job!
  • Afroninja221
    Afroninja221 left some feedback
    Looks and plays great. So many great concepts and elements. Combat could possibly use a bit of tweaking but overall a great game!
  • Jonesyoppa
    Jonesyoppa left some feedback
    Really love what you've done in Red Eye! The atmosphere is spot on, models are fantastic, gameplay is fluid and fast though the camera is slightly wonky at times but I REALLY HOPE you keep making the game bigger with more chapters and more cool bosses! :)
  • jamiex66
    jamiex66 left some feedback
    Well this was awesome also lol Persona 5
  • Comment deleted
  • brickfrips
    brickfrips left some feedback
    This is a solid concept and the animations, effects, and atmosphere are spot on, moving around is really fluid and fast, if I were to suggest one thing, I think it would be awesome if you could dash in the air after a jump or double jump, anyways. awesome
  • redseph13
    redseph13 left some feedback
    Great job
  • LumbagoV4
    LumbagoV4 left some feedback
    Great
  • Non-Sequiteer
    Non-Sequiteer left some feedback
    Note about the combat though, I think it's all around great , but I would switch the ground and air heavy attacks. That slam would feel amazing as an air attack, and the air triangle attack would be super fun as like a dash attack.
  • Non-Sequiteer
    Non-Sequiteer left some feedback
    Freakin gorgeous, I actually really like the idea of a soulslike platformer. Like instead of dying when you fall, you just fall into a pit enemies that you have to fight through to make your way back up to the platforming section.
  • Urrnothatgood
    Urrnothatgood left some feedback
    This is beautiful!
  • blaeds1012
    blaeds1012 left some feedback
    Surprisingly nice. Unless you plan on making different uses for the imp please remove depossess/Possess. Also im sure the endcard is a place holder consider something that stays with the dark tone.
  • Whamdorff
    Whamdorff left some feedback
    Very enjoyable
  • XperiaMan93
    XperiaMan93 left some feedback
    Vrey well done had so much fun
  • EdSlashy
    EdSlashy left some feedback
    This game can be something really big, but i hope you fix the camera because the character is too fast and sometimes its get hard to understand where he is
  • iCarnie_
    iCarnie_ left some feedback
    Grwat design and using cape as health is ingenious! But I had trouble knowing when I got hit so maybe a grunting noise would help? And some audio to indicate my attack hit also.
  • KombatsMystic
    KombatsMystic left some feedback
    The Atmosphere was spot on especially the sound choices
  • cekmeout
    cekmeout left some feedback
    Has a ton of potential just make the controls better.
  • YaBoiChozen
    YaBoiChozen left some feedback
    Wow great art design. I like it

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