- woodybuilder left some feedbackIt might be better if the lock button was L3 instead of R3. Locking enemies make it harder to jump and hit.
- TWO6HOMICIDE left some feedbackWoah that was mindblowing
- LizardLeliel left some feedbackThe camera needs work
- kadorami left some feedbackThis is awesome!!
- CamKatarn left some feedbackThis looks very promising. I really like the dark tone. But a target lock would be nice. Keep it up.
- shepard_07 left some feedbackgood
- ravingrabb left some feedbackLike for animation and concept, but camera and physics are annoying
- yaysie left some feedbackGenius.Really special game
- Paulothy left some feedbackLove the style and the feel of the combat! I'd like to suggest more noticeable feedback when taking or dealing damage, I couldn't really tell when I got hit or when I hit the enemy. I do enjoy the game though, great job!
- Afroninja221 left some feedbackLooks and plays great. So many great concepts and elements. Combat could possibly use a bit of tweaking but overall a great game!
- Jonesyoppa left some feedbackReally love what you've done in Red Eye! The atmosphere is spot on, models are fantastic, gameplay is fluid and fast though the camera is slightly wonky at times but I REALLY HOPE you keep making the game bigger with more chapters and more cool bosses! :)
- jamiex66 left some feedbackWell this was awesome also lol Persona 5
- Comment deleted
- brickfrips left some feedbackThis is a solid concept and the animations, effects, and atmosphere are spot on, moving around is really fluid and fast, if I were to suggest one thing, I think it would be awesome if you could dash in the air after a jump or double jump, anyways. awesome
- redseph13 left some feedbackGreat job
- LumbagoV4 left some feedbackGreat
- Non-Sequiteer left some feedbackNote about the combat though, I think it's all around great , but I would switch the ground and air heavy attacks. That slam would feel amazing as an air attack, and the air triangle attack would be super fun as like a dash attack.
- Non-Sequiteer left some feedbackFreakin gorgeous, I actually really like the idea of a soulslike platformer. Like instead of dying when you fall, you just fall into a pit enemies that you have to fight through to make your way back up to the platforming section.
- Urrnothatgood left some feedbackThis is beautiful!
- blaeds1012 left some feedbackSurprisingly nice. Unless you plan on making different uses for the imp please remove depossess/Possess. Also im sure the endcard is a place holder consider something that stays with the dark tone.
- Whamdorff left some feedbackVery enjoyable
- XperiaMan93 left some feedbackVrey well done had so much fun
- EdSlashy left some feedbackThis game can be something really big, but i hope you fix the camera because the character is too fast and sometimes its get hard to understand where he is
- iCarnie_ left some feedbackGrwat design and using cape as health is ingenious! But I had trouble knowing when I got hit so maybe a grunting noise would help? And some audio to indicate my attack hit also.
- KombatsMystic left some feedbackThe Atmosphere was spot on especially the sound choices
- cekmeout left some feedbackHas a ton of potential just make the controls better.
- YaBoiChozen left some feedbackWow great art design. I like it
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