- Darkcloudrepeat left some feedbackTo help with the backtracking problem, you could add a travel feature between alters. It would allow you to add some new challenges to the earlier levels and give them more purpose, they would be easily accesed via altar.
- Darkcloudrepeat left some feedbackDodge distance feels very short. I assume there is some i-frames in there as well but I haven't tested it fully. I think just tweaking the visual distance covered would make it feel a lot better. Without affecting the i-frames.
- Darkcloudrepeat left some feedbackStamina feels a bit discarded outside of combat. You could add a sprint command that adds a small % of movement speed so it doesn't ruin the flow (about +10% faster). It would give stamina a new application that is applicable in and out of combat.
- Darkcloudrepeat left some feedbackThe backtracking is probably the weakest aspect of this. I see barricades and walls that block certain pathways. Those exact sections would be perfect to place one-sided ramped barricades/stairs, or even platforms to jump on and over.
- DREAMS
- What is Dreams?
- Buy Dreams(opens in new tab)
- Updates
- System Software License Agreement(opens in new tab)
- LEGAL
- About us(opens in new tab)
- Website Terms of Use(opens in new tab)
- Copyright infringement
- Privacy policy(opens in new tab)
- MEDIA MOLECULE
- About(opens in new tab)
- Blog(opens in new tab)
- Jobs(opens in new tab)
- Twitter(opens in new tab)
- Newsletter sign-up(opens in new tab)
DREAMS™ © 2024 Sony Interactive Entertainment Europe. Published by Sony Interactive Entertainment Europe. Developed by Media Molecule. “DREAMS” is a trademark or a registered trademark of Sony Interactive Entertainment Europe. All rights reserved.More Info(opens in new tab)
v3.1 "Triceratops" Alex Evans mode enabled