- kaytanna22 left a comment...the scaling could be done with a single key frame representing the maximum scale of the ball, then send a signal to that key frame that is as strong as "current size" over "maximum size".
- kaytanna22 left a comment...as more objects are acumulated, that way you'll continue to roll smothly, wont bounce around as much, and have a more uniform shape, making it easier to collect objects...
- kaytanna22 left a commentit gets increasingly hard to pick up objects the bigger you are compared to them. I recomend, rather then using the objects themselves as the collision detection, instead have an invisible collision box thats a perfectly round sphere that gets larger...
- DREAMS
- What is Dreams?
- Buy Dreams(opens in new tab)
- Updates
- System Software License Agreement(opens in new tab)
- LEGAL
- About us(opens in new tab)
- Website Terms of Use(opens in new tab)
- Copyright infringement
- Privacy policy(opens in new tab)
- MEDIA MOLECULE
- About(opens in new tab)
- Blog(opens in new tab)
- Jobs(opens in new tab)
- Twitter(opens in new tab)
- Newsletter sign-up(opens in new tab)
DREAMS™ © 2024 Sony Interactive Entertainment Europe. Published by Sony Interactive Entertainment Europe. Developed by Media Molecule. “DREAMS” is a trademark or a registered trademark of Sony Interactive Entertainment Europe. All rights reserved.More Info(opens in new tab)
v3.1 "Triceratops" Alex Evans mode enabled