Skip to main content

CityAttack: Zombie Survival (FPS survival game)

By XxMattSFCxX and 1 collaborator

  • priperone
    priperone left some feedback
    I can't switch the y-axis
  • BRENDA10535
    BRENDA10535 left some feedback
    Aim feels abit off.The zombie spawn need improvement.Zombies also seemed to go through walls . And i feel that theres too many zombies. And hearing the same zombie sound doesn't help either.But i lov games that use the zombie idea. Glad to check new stuff
  • HazMat_Yahoos
    HazMat_Yahoos left some feedback
    I like it mate, keep up the good work
  • PotatoKingKai
    PotatoKingKai left some feedback
    If you want actual realistic survival that is more like limited stronger enemies (+having to avoid/run from enemies/avoid attracting more), limited resources (conserving ammo and healing items rather than self heal), and restricted movement (stamina bar).
  • PotatoKingKai
    PotatoKingKai left some feedback
    You could feed into the arcade style with hordes of enemies, open spaces and constant movement ala Doom.
  • PotatoKingKai
    PotatoKingKai left some feedback
    I'll tell you this though currently your game is more arcade shoot-'em-up than it is survival. You have a choice to make with how you want to develop the game going forward. Currently it's just basic move and shoot without deeper mechanics to define it.
  • PotatoKingKai
    PotatoKingKai left some feedback
    Now this really depends on your vision of the game but if you drop the infinite zombies thing then I would consider implementing a limited ammo/ammo pickup system. Or keep infinite zombies and give the player a melee weapon so the gun is for emergencies.
  • PotatoKingKai
    PotatoKingKai left some feedback
    3. If you just want infinite zombies without the erratic spawning/pop-in then have the set spawn points actually look like spots zombies would come out of rather than just zombies appearing out of thin air with no indications.
  • PotatoKingKai
    PotatoKingKai left some feedback
    2. If you want to keep the pop-In then give some kind of lore explanation like them being shadow creatures and have a warning animation so you know when/where they are gonna appear.
  • PotatoKingKai
    PotatoKingKai left some feedback
    Possible suggestions:
    1. Have limited zombies that are stronger and placed throughout indoor areas for the player to encounter.
  • PotatoKingKai
    PotatoKingKai left some feedback
    I like what you've got here and it added to the scare factor at first but the erratic spawn behavior with zombies just popping in needs some work.
  • Reave95
    Reave95 left some feedback
    I think that fixing the spawning will be great, not too much zombies, putting some in strategic zones will give that sense that every place you go there are zombies. Thank u for sharing it with me. I will try to help with feedback. :)
  • Cyd0n11a
    Cyd0n11a left some feedback
    Needs more polishing but otherwise good work. :-D ^_^v
  • Qaud1us
    Qaud1us left some feedback
    Rewqujh

Oh dear! Your browser is either unsupported or there has been a problem loading the page.