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Mech Test (Leave Feedback)

By toxictank12

  • Colt_D_Reaper
    Colt_D_Reaper left some feedback
    Yo cool game
  • CaptHowdy_91
    CaptHowdy_91 left some feedback
    Real cool design
  • imJakeyBoi64
    imJakeyBoi64 left some feedback
    Really good
  • Comment deleted
  • Quantum_Merge
    Quantum_Merge left some feedback
    Looks cool. It was hard to spot the puppet though.
  • mistervista
    mistervista left some feedback
    Just realised you can possess the Mech with circle instead of R2? The puppet needs deleting to prevent confusion. Too noisy too, maybe reduce that.
  • mistervista
    mistervista left some feedback
    Great looking Mech but I don't understand why I could only possess the puppet and not even look at the Mech properly. The explosion effects were blinding too and covered the screen.
  • Dr_SquidOrder
    Dr_SquidOrder left some feedback
    I found the camera to be disorienteing at times but other than that its coming along great
  • CaoCao423
    CaoCao423 left some feedback
    Control list would be nice, and I could not switch out of missiles (could just be me). I like where this is going though!
  • Isisameows
    Isisameows left some feedback
    Heaps of fun, really imersive
  • shepherd1001
    shepherd1001 left some feedback
    I really enjoyed seeing the mech move while controlling it. So the new camera being zoomed in kinda takes that away. I don't suppose you could have a "change perspective" button? I can't wait to see what you can do with the missles!
  • abelucho1
    abelucho1 left some feedback
    Legs bug out when torso is reverse
  • shepherd1001
    shepherd1001 left some feedback
    Hud and bullets are looking good! Might want to reduce the "head" wobbling during movement. Makes the bullets go everywhere instead of towards the reticule. Or you could give the guns their own tracking (but I'm not sure that's what you're going for)
  • Rapid_Reaper_
    Rapid_Reaper_ left some feedback
    Rip ears
  • Gamerpro24hour1
    Gamerpro24hour1 left some feedback
    I would add a controls list so others know how to play
  • rabbidcake
    rabbidcake left some feedback
    Cool idea, it could use a objective and zoom for mech
  • zombie_56
    zombie_56 left some feedback
    Bullets are too accurate add a bit of spread
  • shepherd1001
    shepherd1001 left some feedback
    You've been hard at work! Nice job, friend! Seems to be coming along nicely. Camera is much better. The light is a nice touch. If I was fleeing from it at night that light would be chilling. Thanks for the jets! Can't wait to blow up more stuff!
  • Crimson-F4T3-
    Crimson-F4T3- left some feedback
    Little clunky. Should lock or reduce horizontal sway. Armored core 4 provides excellent example of semi realistic mech mechanics.
  • Chi_Z-1
    Chi_Z-1 left some feedback
    First off WAY too much smoke effects on those explosions. Your human character also lacks a jump animation (assuming there'll be a jump in the final product). Everything else looks good, but I was disappointed I couldn't control the plane lol
  • Comment deleted
  • Bart_in_da_usa
    Bart_in_da_usa left some feedback
    I think the turret audio should have a bit more weight and impact. The mech also tends to lean when you turn. Other than that, amazing!
  • savagetoweb
    savagetoweb left some feedback
    Nice update ;)
    Passing between his legs, his head takes time do turn.
    You could make an option to activate this explosions mode, and more :)
  • BlackDynamite378
    BlackDynamite378 left some feedback
    Gg
  • mayes625
    mayes625 left some feedback
    The gun audio is great! Would think a big robot would feel heavier,might want to tinker with the animation more
  • Tubmuffins
    Tubmuffins left some feedback
    Looks really good and the movment is decent, I think the gun sound effects need work and maybe add some bass to the sound effect when landing after a jump so it sounds as heavy as it feels. Solid work though :)
  • savagetoweb
    savagetoweb left some feedback
    In this situation, the upper body (with camera) should follow us before the legs.

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