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Peperit - Part X

By Marky_Sarky

  • iiiWeaRiii
    iiiWeaRiii left some feedback
    Good work
  • vampireprinces65
    vampireprinces65 left some feedback
    Chase scene is frustrating.
  • NOON97
    NOON97 left some feedback
    Can you separate the mines just a little bit?
  • XxOodiexX
    XxOodiexX left some feedback
    Got stuck behind the fog after the mines by jumping out looking (< v) from the top of the little left hill
  • Wild--Seeker
    Wild--Seeker left some feedback
    I hate how my hands trigger the mines. I tried so many times and cant do it
  • Diggsly
    Diggsly left some feedback
    confused
  • KoffeyBean
    KoffeyBean left some feedback
    Fantastic moody atmosphere. Chase scene was a bit frustrating. I suggest giving a bit more room to run through. Something like a camera pan on the end tree would be nice. Overall, well done!
  • QuakerBall5_oh
    QuakerBall5_oh left some feedback
    Great atmosphere! It was enough to get me through the frustrating chase scene
  • Dj_Frags-_-
    Dj_Frags-_- left some feedback
    Im kinda confused...
  • C00L_F0XXY_22
    C00L_F0XXY_22 left some feedback
    A nice idea.
    I suggest you playtest things to make sure that it's not impossible before sending it out as it discourages play.
  • the_last_wolfie
    the_last_wolfie left some feedback
    I really love the character so much but!!! to nitpick a tiny bit make her blink once every 3 seconds. Also with the bombs decrease the radius of the big ones cause they tend to get triggered by the creature.
  • lorddowswell
    lorddowswell left some feedback
    This was good. I like that the character looks a bit different from the usual games. thumb up
  • Whitecut
    Whitecut left some feedback
    Great character design
  • JRL101
    JRL101 left some feedback
    Ow the audio is so loud!!
  • Emmond_Poss
    Emmond_Poss left some feedback
    The mines are still a problem but now the stalgoat kills you. It's even more difficult than last time. Tone down the difficulty, this is the intro.
  • superbsocks
    superbsocks left some feedback
    Great atmosphere! The mines are unclear when they trigger. Try adjusting the trigger size and frequency. It could be fun if dying felt like the player's fault, not the game's.
  • DAVID1975MADRID
    DAVID1975MADRID left some feedback
    Un entorno detallado y precioso un personaje fenomenal pero un nivel final de minas demasiado difícil sin motivo que entorpece la experiencia de juego con ajustar un poco las distancias entre minas sería el resultado perfecto
  • Fake_Albino
    Fake_Albino left some feedback
    Abit challenging in areas but nice game got a bloodborne kinda vibe
  • Belldandy8
    Belldandy8 left some feedback
    Hmm it was interesting, definitely
  • Bunungy
    Bunungy left some feedback
    Love the scenery!
  • zaine_le_fleau
    zaine_le_fleau left some feedback
    good tech but the gameplay need work
  • AmanoJ
    AmanoJ left some feedback
    Very imaginative and atmospheric! Could use some polish, but it was fascinating to play through.
    Think the game engine isn't super fond of the mist/fog you set around, however, esp in part 2 near the boat. XD
  • myWITCHisWICKED_
    myWITCHisWICKED_ left some feedback
    Sweeeeeeeeeeeeeeet
  • Richeliu12
    Richeliu12 left some feedback
    Hermoso
  • gmcflurry3
    gmcflurry3 left some feedback
    Love the ambience and the sound effects and the character model would be so cute if her hands didn't trigger the mines while she is running, especially since there is such a narrow movement space.
  • Emmond_Poss
    Emmond_Poss left some feedback
    Mines very frustrating. The first level shouldn't be that difficult. Horribly uncool to hide more mines just behind the last set of boxes to make you do it again. The models are good but the gameplay needs a bit of polish.

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