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Seamless(ish) Doorway Transition

By cgCody

  • The_Stolas
    The_Stolas left a comment
    I see this being a life saver for big open world games that can't function with "20 doors per scene" rule. You could probably layer scenes in a triangular or rectangular grid and still have 16-17 doors left for caves, houses, etc.
  • Cubixphere
    Cubixphere left a comment
    This is very cool! Though I'm surprised vertical rotation can't be saved without a custom cam. Or is that it can't be initialized on the other side?

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