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Wirtheless

81PLAYER + DESIGNER

  • Wirtheless
    OWNER
    Wirtheless left a comment
    I regretfully (and nearly two years later) am informing everyone that the Social RPG is cancelled.
    In the simplest terms, I was not up to the task of creating the needed assets.
    My own desire to do it alone was higher than my drive to make it happen.
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  • Acid-Plumm
    Acid-Plumm left a comment
    Are you alive in Dreams?
  • jackblue_8
    jackblue_8 left a comment
    why did you change your username?
  • Fright_master202
    Fright_master202 left a comment
    So sans got to the glowing door and got the clues and got the clues t I need help If we need to do another thing
  • Nekrophagist---
    Nekrophagist--- left a comment
    🤡 🤡 🤡 🤡
  • bendymav
    bendymav left a comment
    € i G |-| T
  • FDF33
    FDF33 left a comment
    Want to join my new Remix Chalenge? :) Take a look!
  • Winter_487
    Winter_487 left a comment
    Thanks for playing Buggy Racing :) It's really appreciated
  • bendymav
    bendymav left a comment
    If you want instructions just manuever the chair
  • bendymav
    bendymav left a comment
    Abused the physics engine for the Greenhouse to get to the left area
  • Yusaghi
    Yusaghi left a comment
    Hi. Regarding x0100: there's some graffiti by the green truck. If you press triangle you'll hear a noise and the cashier's appearance changes.
    And thank you for telling me about the update. Can't wait to check it out.
  • bendymav
    bendymav left a comment
    I would like to ask that we only talk on Dreams, for personal reasons lol
  • Wirtheless
    OWNER
    Wirtheless left a comment
    POSTPONED:
    Due to a schedule change and large amount of writing, combat math, and tracked combat and social variables at play.
    The project is still very much in development, but I need to better finish my outline before I take it the wrong direction.
  • Wirtheless
    OWNER
    Wirtheless left a comment
    UPDATE:
    After weeks of testing and tossing out combat systems, I've decided on a positional, hex-based, low stat value, action prompts system. Think 'Fire Emblem' meets 'Paper Mario.'

    Early renders of the battlefield and RPG in my pictures list!
  • Wirtheless
    OWNER
    Wirtheless left a comment
    UPDATE:
    It's been a month. I'm releasing what I've got that's in a playable state. The project's RPG side is currently being drafted up and balanced, and a lot of upcoming updates will be smoothing / expanding current mechanics. Give it a play!
  • Wirtheless
    OWNER
    Wirtheless left a comment
    UPDATE:
    Looking to rework the current inventory system, as I undestimated how many variables could be used by consumables, gifts, and equipping a full team. I'm still working heavily on keyframing, but the project is going strong!
  • Wirtheless
    OWNER
    Wirtheless left a comment
    UPDATE:
    Progress on the Social Sim aspects of the mechanics are nearly finished! (85%) Currently cleaning up menus, and finishing up activities, keyframing, and fast travel.
    Should I post up the finished Sim and RPG mechanics separately as I go?
  • Wirtheless
    OWNER
    Wirtheless left a comment
    ANNOUNCEMENT:
    I'm officially in early beta on a Social Simulator / RPG. Think 'Persona', but with a different turn-based battle system!
    I'll be releasing a 'Development Room' demonstrating the mechanics as soon as I'm ready. They're 40% finished!
  • OptimusCries
    OptimusCries left a comment
    If you choose to review it, don’t feel the need to avoid giving criticism as that could be valuable in the future. Thanks either way!
  • OptimusCries
    OptimusCries left a comment
    Hello, I’ve seen a lot of your reviews on the site and I like how not only in-depth but well-written your reviews are. I was wondering if you could play our game Fragments and review it, as I’d like to know what works for our next game!
  • Sazzersz
    Sazzersz left a comment
    Makes me happy that thier are curators like you :3
  • TitaniusGodzilla
    TitaniusGodzilla left a comment
    Hello

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