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Mr_Niles

134PLAYER + 

  • MR_Vives555
    MR_Vives555 left a comment
    Francia
  • Pixels1080
    Pixels1080 left a comment
    Hey! I am working on a game. Is it ok if I use the ground pound feature from your spring man and use it for my puppet? And can I also use it for future projects?
  • Comment deleted
  • Enigma_0123
    Enigma_0123 left a comment
    You could use this method with other sound effects to speech-ify them as well to get all sorts of unique "voices". Just experiment until it sounds the way you want! And thanks for playing my game; I'm glad you enjoyed it! 😄
  • Enigma_0123
    Enigma_0123 left a comment
    The random timing plus some randomized pitch shift gave the sound a natural speech-like cadence. Then I just adjusted the timer's target time and the sound's pitch to differentiate the voices of the two characters.
  • Enigma_0123
    Enigma_0123 left a comment
    I used the Mm Wipmawhop sound for the speech audio. I moved the start time to only play the last half of the slice, and connected it to a timer. Then I used a signal generator connected to the timer's speed scale to make it play at uneven time intervals.
  • gamepro300
    gamepro300 left a comment
    You are so underrated, you have some very high quality content. I love your style. Hope to see you get a lot more popular on here.

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