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  1. Keyboard (Type and Save Text to Variables)

    Keyboard (Type and Save Text to Variables)

  2. 25 Persistent Collectables Logic Template

    25 Persistent Collectables Logic Template

  3. Persistent Playtime Clock

    Persistent Playtime Clock

  4. Persistent Music Gadged (music will continue in next scene)

    Persistent Music Gadged (music will continue in next scene)

  5. Variable Splitter [7 parts, 0 - 9]   0.65%🌡️

    Variable Splitter [7 parts, 0 - 9] 0.65%🌡️

  6. 4 Character Variable, Base-76 [Proof of Concept]

    4 Character Variable, Base-76 [Proof of Concept]

  7. Og's RGB Variable  + Tutorial for 2+ scenes
    Og's RGB Variable  + Tutorial for 2+ scenes
    Og's RGB Variable  + Tutorial for 2+ scenes

    Og's RGB Variable + Tutorial for 2+ scenes

  8. 30 Bit Variable - Collectable Tech Demo

    30 Bit Variable - Collectable Tech Demo

  9. Variable Splitter Tech Demo

    Variable Splitter Tech Demo

  10. Colour Wire Variable

    Colour Wire Variable

  11. Persist Song/Timeline Across Scenes

    Persist Song/Timeline Across Scenes

  12. Long Variable (up to 9,999,999,999,999)

    Long Variable (up to 9,999,999,999,999)

  13. 12 Number Variable Split, Base-4 [Proof of Concept]

    12 Number Variable Split, Base-4 [Proof of Concept]

  14. Persistent Stat Caps

    Persistent Stat Caps

  15. 30 Bit Variable

    30 Bit Variable

  16. Persistent Health With Increase Max Health

    Persistent Health With Increase Max Health

  17. 6 Number Variable, Base-16 [Proof of Concept]

    6 Number Variable, Base-16 [Proof of Concept]

  18. Og's Colour Wire Variable (Tutorial)

    Og's Colour Wire Variable (Tutorial)

  19. 10 Number Variable Split, Base-5 [Proof of Concept]

    10 Number Variable Split, Base-5 [Proof of Concept]

  20. Persistent Score example across scenes

    Persistent Score example across scenes

  21. Mixed Base Variable [Proof of Concept]

    Mixed Base Variable [Proof of Concept]

  22. Persistent prize bubbles and stars

    Persistent prize bubbles and stars

  23. Persistent MaxHP example - Scene2

    Persistent MaxHP example - Scene2

  24. Persistent MaxHP Example - Scene1

    Persistent MaxHP Example - Scene1

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